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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8436851" data-attributes="member: 16814"><p>This is, again, confusing form with function. I've already shown that it's not about revealing too much information, but just being concise about it. You can go either way. To say, though, that you can give statblocks in any edition is rather missing quite a lot of information -- it's not about statblocks, but about how 4e organized the bits of play. I can surely have 1 hitpoint monsters in any edition and give the statblocks, but how those function in play cognitively - on both the GM and player sides - is vastly different. Every edition other than 4e requires that this kind of thing be balanced by the GM in real-time, with either lots of effort and cognitive workload on encounter balancing or on using Force in encounter to manage divergence from intent. On the player side, the cognitive workload to situation within the fiction engagement is also higher outside of 4e -- I need to understand how that statblock operates at a much deeper level of analysis than I do with a 4e minion, and what fiction that represents is going to vary wildly. My ability to evaluate the fiction and make choices requires quite a lot more before I'm on the same page as the GM.</p><p></p><p>And this is all assuming 100% tranparency. The moment we move into the Mushrooming of players with hard information controls, this all gets worse from the player side, and enables even more Force from the GM.</p><p></p><p></p><p>Now, all of that said, I play 5e very differently from this approach to 4e, because it's a different game. I wouldn't even try to recreate what 4e does very easily with regard to this approach in 5e, because that system doesn't have the same toolset that 4e does. It doesn't do the same things, and isn't trying. So, in 5e, while I still do share statblocks because I think it clearly represents the PC's ability to discern things about the fiction that I'm otherwise just gating behind description or pixelbitching, I do not at all think it's doing the same that as it does in 4e.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8436851, member: 16814"] This is, again, confusing form with function. I've already shown that it's not about revealing too much information, but just being concise about it. You can go either way. To say, though, that you can give statblocks in any edition is rather missing quite a lot of information -- it's not about statblocks, but about how 4e organized the bits of play. I can surely have 1 hitpoint monsters in any edition and give the statblocks, but how those function in play cognitively - on both the GM and player sides - is vastly different. Every edition other than 4e requires that this kind of thing be balanced by the GM in real-time, with either lots of effort and cognitive workload on encounter balancing or on using Force in encounter to manage divergence from intent. On the player side, the cognitive workload to situation within the fiction engagement is also higher outside of 4e -- I need to understand how that statblock operates at a much deeper level of analysis than I do with a 4e minion, and what fiction that represents is going to vary wildly. My ability to evaluate the fiction and make choices requires quite a lot more before I'm on the same page as the GM. And this is all assuming 100% tranparency. The moment we move into the Mushrooming of players with hard information controls, this all gets worse from the player side, and enables even more Force from the GM. Now, all of that said, I play 5e very differently from this approach to 4e, because it's a different game. I wouldn't even try to recreate what 4e does very easily with regard to this approach in 5e, because that system doesn't have the same toolset that 4e does. It doesn't do the same things, and isn't trying. So, in 5e, while I still do share statblocks because I think it clearly represents the PC's ability to discern things about the fiction that I'm otherwise just gating behind description or pixelbitching, I do not at all think it's doing the same that as it does in 4e. [/QUOTE]
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