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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Malmuria" data-source="post: 8437023" data-attributes="member: 7030755"><p>This probably won't be a very popular citation in this thread, but I feel Justin Alexander has a serviceable definition of sandboxing here:</p><p></p><p></p><p>The second sentence references both space and notes. But that could be just convention--there's no reason you couldn't meet the primary criteria without relating the scenarios via an extensively keyed map. So the DL modules (IIRC; it's been a million years) wouldn't count as sandbox because, while the players can engage with whatever fiction is on offer, they can't really choose what scenario to pursue.</p><p></p><p>Genuine questions: How many notes count as "story before"? BitD is virtually zero-prep, but a lot of that is enabled by the notes included in the book: a (walled-in) city with neighborhoods, locations, and a backstory, and factions with npcs, assets, pre-existing relationships, and various schemes. Is there a hard difference between activating situations (latent or improvised) and framing scenes?</p><p></p><p></p><p></p><p>As I mentioned in the railroading thread, in the way I run things the neutrality of the world is consistent with respect for the character's choices. So if the world never reacts to character choices, they feel meaningless. But similarly, if the world seems to revolve around the characters, then I get a Truman Show-feel. I guess it's just a matter of using judgement as a dm.</p><p></p><p>EDIT: we are cross posting on the various active railroading threads, so you may have essentially responded to these points elsewhere</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8437023, member: 7030755"] This probably won't be a very popular citation in this thread, but I feel Justin Alexander has a serviceable definition of sandboxing here: The second sentence references both space and notes. But that could be just convention--there's no reason you couldn't meet the primary criteria without relating the scenarios via an extensively keyed map. So the DL modules (IIRC; it's been a million years) wouldn't count as sandbox because, while the players can engage with whatever fiction is on offer, they can't really choose what scenario to pursue. Genuine questions: How many notes count as "story before"? BitD is virtually zero-prep, but a lot of that is enabled by the notes included in the book: a (walled-in) city with neighborhoods, locations, and a backstory, and factions with npcs, assets, pre-existing relationships, and various schemes. Is there a hard difference between activating situations (latent or improvised) and framing scenes? As I mentioned in the railroading thread, in the way I run things the neutrality of the world is consistent with respect for the character's choices. So if the world never reacts to character choices, they feel meaningless. But similarly, if the world seems to revolve around the characters, then I get a Truman Show-feel. I guess it's just a matter of using judgement as a dm. EDIT: we are cross posting on the various active railroading threads, so you may have essentially responded to these points elsewhere [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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