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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Crimson Longinus" data-source="post: 8437207" data-attributes="member: 7025508"><p>Everything that happens in the game is fiction.</p><p></p><p></p><p></p><p>People have been talking things from top down, 'process as a whole' perspective a lot.</p><p> </p><p></p><p>And as my example of how the lake monster scenario could be something completely different if we relayed as subjective perceptions of the characters, but not if we relay it as objective mechanics, this argument simply doesn't hold. </p><p></p><p></p><p>I am not. If you feel that I do not understand your point correctly, then perhaps try be clearer?</p><p></p><p></p><p>I don't know. I would be impressed. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>If you had fun, why you worry why you had fun? Nothing illegal or dangerous is happening in RPGS, there is no wrong kind of fun!</p><p></p><p></p><p></p><p></p><p>And if you can tell, then it wasn't perfect illusion was it? Now I don't really think in practice anyone could run a whole campaign or even a game making the players feel that they're in charge whilst they aren't. Well, perhaps if Derren Brown or someone like that was running a game they could. I practice easiest way to make sure players not feel railroaded is to not railroad them. But small instances of force can of course be easily perfectly unnoticed. And as I said, they can actually be used to enhance player agency on macrolevel, to steer the game towards things that allows them to use their agency on important things.</p><p></p><p></p><p>Look. If I poorly articulate someone's position I'm still ahead of you as it means that I at least thought about their position!</p><p></p><p></p><p>Certainly opinions about GM force being mostly negative have been expressed. But your responses to me have mostly been just hostile and free of any actual attempts to communicate, so perhaps it is not worthwhile to continue?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8437207, member: 7025508"] Everything that happens in the game is fiction. People have been talking things from top down, 'process as a whole' perspective a lot. And as my example of how the lake monster scenario could be something completely different if we relayed as subjective perceptions of the characters, but not if we relay it as objective mechanics, this argument simply doesn't hold. I am not. If you feel that I do not understand your point correctly, then perhaps try be clearer? I don't know. I would be impressed. 🤷 If you had fun, why you worry why you had fun? Nothing illegal or dangerous is happening in RPGS, there is no wrong kind of fun! And if you can tell, then it wasn't perfect illusion was it? Now I don't really think in practice anyone could run a whole campaign or even a game making the players feel that they're in charge whilst they aren't. Well, perhaps if Derren Brown or someone like that was running a game they could. I practice easiest way to make sure players not feel railroaded is to not railroad them. But small instances of force can of course be easily perfectly unnoticed. And as I said, they can actually be used to enhance player agency on macrolevel, to steer the game towards things that allows them to use their agency on important things. Look. If I poorly articulate someone's position I'm still ahead of you as it means that I at least thought about their position! Certainly opinions about GM force being mostly negative have been expressed. But your responses to me have mostly been just hostile and free of any actual attempts to communicate, so perhaps it is not worthwhile to continue? [/QUOTE]
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