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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8437211" data-attributes="member: 6785785"><p>Sure. And the procedures of the game are happening in real life.</p><p></p><p></p><p></p><p>I think you mean that’s not what the character experiences, right?</p><p></p><p>I ask because what the characters experience and what the players experience are going to be different. Even if your goal is to try and bring them as close to identical as possible, there are going to be differences there.</p><p></p><p>I prefer to err on the side of giving the players too much ratherthan not enough.</p><p></p><p></p><p></p><p>From their perspective it isn’t. But depending on their expectation, it may matter to them quite a bit. Or not at all. Or any point in between.</p><p></p><p>I think subverting expectations is a betrayal.</p><p></p><p></p><p></p><p>I guess so, sure. But let me ask you…why hide anything like this from the players?</p><p></p><p></p><p></p><p>If we look at Force as a tool, then I’d say it’s a matter of being the right tool for the job or not. I’d say anything that’s not fun for both the GM and the players is something worth examining. I don’t think there should be such disparity there.</p><p></p><p>Like, the aim should be to provide a good experience for the group as a whole (knowing that what constitutes a good experience will vary by group).</p><p></p><p></p><p></p><p>I don’t know how you mean Force in these examples here. Can you get any more specific?</p><p></p><p>If Force is a tool, what jobs is it useful for?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8437211, member: 6785785"] Sure. And the procedures of the game are happening in real life. I think you mean that’s not what the character experiences, right? I ask because what the characters experience and what the players experience are going to be different. Even if your goal is to try and bring them as close to identical as possible, there are going to be differences there. I prefer to err on the side of giving the players too much ratherthan not enough. From their perspective it isn’t. But depending on their expectation, it may matter to them quite a bit. Or not at all. Or any point in between. I think subverting expectations is a betrayal. I guess so, sure. But let me ask you…why hide anything like this from the players? If we look at Force as a tool, then I’d say it’s a matter of being the right tool for the job or not. I’d say anything that’s not fun for both the GM and the players is something worth examining. I don’t think there should be such disparity there. Like, the aim should be to provide a good experience for the group as a whole (knowing that what constitutes a good experience will vary by group). I don’t know how you mean Force in these examples here. Can you get any more specific? If Force is a tool, what jobs is it useful for? [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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