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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8437301" data-attributes="member: 16814"><p>Yes, I addressed this, it tosses this on the player's shoulders to have to try to discern, usually while being Mushroomed, whether or not this is a viable situation. When the GM abandons any duty to the fiction and just lets it fly, it always lands on the players. Unfortunately, this is usually accompanied by the GM chastising the players for failing what was obvious to the GM but what the GM let happen anyway.</p><p></p><p>I violently disagree with this -- in every edition combats are swingy with very little perturbance. I have no idea why you think that TSR era or 5e was a place where the GM didn't have to consider encounter strength because the players could handle whatever. TSR era was full of GMs not caring about encounter balance, but that wasn't because PCs were resilient but because killing PCs was acceptably normal and blamed on the players' poor play when it happened. It's fairly gross the level of "not my fault" that occurs that then lands of "players should have played better."</p><p></p><p>Ah, so immersion is not what you care about at all! Cool. Because, in a real fight, a combatant is very much paying attention to all of the things that the stats summarize and that you're not thinking of in your cool cinematic playthrough in your head. What you want isn't immersion, it's entertaining moments to visualize like a movie. Why this gets labelled as immersion, I'm not sure, it's just run-of-the-mill escapism.</p><p></p><p>Yeah, I'm very certain that you're a big fan of Mushrooming players as the norm. As for errors, you clearly aren't at my table, where errors and mistakes are grist for the mill. These happen even when you aren't Mushrooming players to force them.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8437301, member: 16814"] Yes, I addressed this, it tosses this on the player's shoulders to have to try to discern, usually while being Mushroomed, whether or not this is a viable situation. When the GM abandons any duty to the fiction and just lets it fly, it always lands on the players. Unfortunately, this is usually accompanied by the GM chastising the players for failing what was obvious to the GM but what the GM let happen anyway. I violently disagree with this -- in every edition combats are swingy with very little perturbance. I have no idea why you think that TSR era or 5e was a place where the GM didn't have to consider encounter strength because the players could handle whatever. TSR era was full of GMs not caring about encounter balance, but that wasn't because PCs were resilient but because killing PCs was acceptably normal and blamed on the players' poor play when it happened. It's fairly gross the level of "not my fault" that occurs that then lands of "players should have played better." Ah, so immersion is not what you care about at all! Cool. Because, in a real fight, a combatant is very much paying attention to all of the things that the stats summarize and that you're not thinking of in your cool cinematic playthrough in your head. What you want isn't immersion, it's entertaining moments to visualize like a movie. Why this gets labelled as immersion, I'm not sure, it's just run-of-the-mill escapism. Yeah, I'm very certain that you're a big fan of Mushrooming players as the norm. As for errors, you clearly aren't at my table, where errors and mistakes are grist for the mill. These happen even when you aren't Mushrooming players to force them. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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