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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lanefan" data-source="post: 8437497" data-attributes="member: 29398"><p>I take the bolded as a given. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not quite. My "middle ground" is where they have to make the interesting decision with the info they have available, in full knowledge that said info might not tell the whole story.</p><p></p><p>Lake. Kraken. Man and small girl in a rowboat. Late morning. Kraken 50' from boat and closing on it fast, tentacles first. Kraken and boat each 200' from you. Calm wind and water, clear skies, temperature well above freezing, good visibility*.</p><p></p><p>How much more info do you need than that before hitting the "What do you do?" phase?</p><p></p><p>* - the weather conditions were likely established and narrated earlier in the session when the PCs started their day, and are included here for completeness only.</p><p></p><p>Correct, I would not; as this is enough to paint a pretty good picture of what's happening. As player I neither need nor care about the mechanical specifics under the hood of that scene; those are for the DM to worry about, and her telling me those details is unnecessary.</p><p></p><p>The one change I'd make would be to add the words "chances are" where I inserted the "[***]", as nothing is ever certain in combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We were all pretty keen on that story arc by then, thus nobody complained about us being put back on track.</p><p></p><p>Yep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8437497, member: 29398"] I take the bolded as a given. :) Not quite. My "middle ground" is where they have to make the interesting decision with the info they have available, in full knowledge that said info might not tell the whole story. Lake. Kraken. Man and small girl in a rowboat. Late morning. Kraken 50' from boat and closing on it fast, tentacles first. Kraken and boat each 200' from you. Calm wind and water, clear skies, temperature well above freezing, good visibility*. How much more info do you need than that before hitting the "What do you do?" phase? * - the weather conditions were likely established and narrated earlier in the session when the PCs started their day, and are included here for completeness only. Correct, I would not; as this is enough to paint a pretty good picture of what's happening. As player I neither need nor care about the mechanical specifics under the hood of that scene; those are for the DM to worry about, and her telling me those details is unnecessary. The one change I'd make would be to add the words "chances are" where I inserted the "[***]", as nothing is ever certain in combat. :) We were all pretty keen on that story arc by then, thus nobody complained about us being put back on track. Yep. :) [/QUOTE]
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