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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Crimson Longinus" data-source="post: 8437525" data-attributes="member: 7025508"><p>Players noticing the use force is failure in a similar way than magician fumbling a magic trick so that audience realises how it is doen. But mistakes happen, it is understandable, not a big deal.</p><p></p><p></p><p>But you know how it works. The GM makes naughty word up and can alter things as they see fit. At least that's how D&D works. So if you agreed to play D&D, why would you expect anything else?</p><p></p><p></p><p>I really don't know how to answer this. Seems again to be fundamentally different way to see things. As a player I want to 'believe' in the illusion of objective reality of the game world, and as GM I try to maintain illusion of it. So I don't want the GM to say "Ok guys, the game is going nowhere, you need the macguffing and have spent hours trying to find it to no avail. It's behind the painting, go and take it so the game can progress" when they could just surreptitiously move the magguffing in the next place the PCs happen to look, the players would feel like they succeeded, and the game world would continue feel organic and real.</p><p></p><p></p><p>I did see it. I definitely wouldn't have handled it that way. It seemed to go against the spirit of the ability, especially as you took steps to ensure that the farmers were trustworthy. I agree wit the opinions that some sort soft move where the farmers warn you that the Duke's soldiers are coming would have been appropriate. Though that you got the long rest out of it makes it less bad; at least your actions were not completely negated amounting to nothing. </p><p></p><p></p><p>Sure, sure. And I'm sure people express their opinions on message boards more fervently than they might in the real life. </p><p></p><p></p><p>Player has authored a goal finding her sister that has been taken by a fiendish cult. Or did she join them? Whilst infiltrating the cults hideout, several things go awry, and would, if game rules were strictly followed lead to the sister perishing before he had a chance to talk to her. But GM uses subtle force to prevent this from happening. The sister survives, the character confronts her, dramatic reveals and some hard decisions follow.</p><p></p><p>This is not to say that the sister dying would have necessarily ruined things, it would have been a different sort of story. But if players are hyped about certain things coming to pass, I think it is fine for GM to use their tricks to help that to happen.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8437525, member: 7025508"] Players noticing the use force is failure in a similar way than magician fumbling a magic trick so that audience realises how it is doen. But mistakes happen, it is understandable, not a big deal. But you know how it works. The GM makes naughty word up and can alter things as they see fit. At least that's how D&D works. So if you agreed to play D&D, why would you expect anything else? I really don't know how to answer this. Seems again to be fundamentally different way to see things. As a player I want to 'believe' in the illusion of objective reality of the game world, and as GM I try to maintain illusion of it. So I don't want the GM to say "Ok guys, the game is going nowhere, you need the macguffing and have spent hours trying to find it to no avail. It's behind the painting, go and take it so the game can progress" when they could just surreptitiously move the magguffing in the next place the PCs happen to look, the players would feel like they succeeded, and the game world would continue feel organic and real. I did see it. I definitely wouldn't have handled it that way. It seemed to go against the spirit of the ability, especially as you took steps to ensure that the farmers were trustworthy. I agree wit the opinions that some sort soft move where the farmers warn you that the Duke's soldiers are coming would have been appropriate. Though that you got the long rest out of it makes it less bad; at least your actions were not completely negated amounting to nothing. Sure, sure. And I'm sure people express their opinions on message boards more fervently than they might in the real life. Player has authored a goal finding her sister that has been taken by a fiendish cult. Or did she join them? Whilst infiltrating the cults hideout, several things go awry, and would, if game rules were strictly followed lead to the sister perishing before he had a chance to talk to her. But GM uses subtle force to prevent this from happening. The sister survives, the character confronts her, dramatic reveals and some hard decisions follow. This is not to say that the sister dying would have necessarily ruined things, it would have been a different sort of story. But if players are hyped about certain things coming to pass, I think it is fine for GM to use their tricks to help that to happen. [/QUOTE]
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