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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8437532" data-attributes="member: 6696971"><p>Soldier is a Tag which thematically conveys exactly what you would (hopefully infer); <em>this NPC is a willing and capable protector of those in his/her charge. </em>Then you'll have a suite of abilities that are integrated to express that in play so there is gamestate: fiction synthesis. Skirmishers are mobile, getting into and out of trouble/places.</p><p></p><p>It just so happens that I have both the father and the daughter. Here they are:</p><p></p><p><strong>Father</strong></p><p>[SPOILER]Medium natural humanoid, human</p><p>Level 7 Soldier, Leader</p><p>HP 83; Bloodied 41 Initiative +8</p><p>AC 23, Fortitude 20, Reflex 19, Will 18 Perception+4 Speed 6</p><p></p><p><strong>Standard Actions</strong></p><p></p><p><em>Awkward Oar </em>(weapon) At-Will</p><p>Attack: Melee 2 (one creature); +12 vs. AC</p><p>Hit: 1d12 + 6 damage and the target is marked until the end of the father's next turn.</p><p>Miss: The target is marked until the end of the father's next turn.</p><p></p><p><em>A Father's Courage</em> (weapon) Encounter</p><p>Attack: Close burst 2 (enemies in the burst); +12 vs. AC</p><p>Hit: 2d8 + 4 damage.</p><p>Effect: The daughter gains 10 temporary hit points.</p><p></p><p><strong>Triggered Actions</strong></p><p></p><p><em>My Life For Hers </em>At-Will</p><p>Trigger: An enemy hits the father's daughter with a melee attack while she is adjacent to him.</p><p>Effect (Immediate Interrupt): The attack hits the father instead. After the attack is resolved, the father uses Awkward Oar against the triggering enemy as a free action.</p><p></p><p><strong>+ 11 Escape vs Grab</strong></p><p></p><p>3) The daughter is a Minion, yes. She is a tiny thing, but she is quick and squirrely. She darts away from tentacles and clings to her father's side in terror-filled desperation, all of which makes her a difficult target.[/SPOILER]</p><p></p><p><strong>Daughter</strong></p><p>[SPOILER]Medium natural humanoid, human</p><p>Level 7 Minion Skirmisher</p><p>HP 1; a missed attack never damages a minion. Initiative Fathers</p><p>AC 20, Fortitude 19, Reflex 20, Will 18 Perception+5 Speed 6</p><p></p><p><strong>Traits</strong></p><p></p><p><em>Father's Side</em></p><p>The daughter gains a +2 bonus to all defenses while adjacent to her father.</p><p></p><p><strong>Standard Actions</strong></p><p></p><p><em>Get Tiny</em> At-Will</p><p>Attack: Ranged 5 (one creature); +10 vs. Will</p><p>Effect: The daughter shifts 1 square and the target cannot attack the daughter until the end of her next turn.</p><p></p><p><strong>Move Actions</strong></p><p></p><p><em>Wee Lass</em> (Encounter)</p><p>Effect: The daughter shifts 3 squares and can shift through difficult terrain until the end of her next turn.</p><p></p><p><strong>+ 5 Escape vs Grab</strong>[/SPOILER]</p><p></p><p>And I also have the initial framing of the situation (this was right after the Skill Challenge to navigate the rushing river hazard so this framing is the bridge between this conflict to that immediately preceding conflict). This was a PBP solo game by me and my partner while we were both away for several months so I have the entire text of the game. </p><p></p><p></p><p></p><p>She spent the next rounds using her action economy to Twin Strike with from her bow to protect the girl from tentacles from afar > stow it > get her raft to distance where she can leap to their vessel and physically aid them (this game was 7 years ago so the memory was foggy).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8437532, member: 6696971"] Soldier is a Tag which thematically conveys exactly what you would (hopefully infer); [I]this NPC is a willing and capable protector of those in his/her charge. [/I]Then you'll have a suite of abilities that are integrated to express that in play so there is gamestate: fiction synthesis. Skirmishers are mobile, getting into and out of trouble/places. It just so happens that I have both the father and the daughter. Here they are: [B]Father[/B] [SPOILER]Medium natural humanoid, human Level 7 Soldier, Leader HP 83; Bloodied 41 Initiative +8 AC 23, Fortitude 20, Reflex 19, Will 18 Perception+4 Speed 6 [B]Standard Actions[/B] [I]Awkward Oar [/I](weapon) At-Will Attack: Melee 2 (one creature); +12 vs. AC Hit: 1d12 + 6 damage and the target is marked until the end of the father's next turn. Miss: The target is marked until the end of the father's next turn. [I]A Father's Courage[/I] (weapon) Encounter Attack: Close burst 2 (enemies in the burst); +12 vs. AC Hit: 2d8 + 4 damage. Effect: The daughter gains 10 temporary hit points. [B]Triggered Actions[/B] [I]My Life For Hers [/I]At-Will Trigger: An enemy hits the father's daughter with a melee attack while she is adjacent to him. Effect (Immediate Interrupt): The attack hits the father instead. After the attack is resolved, the father uses Awkward Oar against the triggering enemy as a free action. [B]+ 11 Escape vs Grab[/B] 3) The daughter is a Minion, yes. She is a tiny thing, but she is quick and squirrely. She darts away from tentacles and clings to her father's side in terror-filled desperation, all of which makes her a difficult target.[/SPOILER] [B]Daughter[/B] [SPOILER]Medium natural humanoid, human Level 7 Minion Skirmisher HP 1; a missed attack never damages a minion. Initiative Fathers AC 20, Fortitude 19, Reflex 20, Will 18 Perception+5 Speed 6 [B]Traits[/B] [I]Father's Side[/I] The daughter gains a +2 bonus to all defenses while adjacent to her father. [B]Standard Actions[/B] [I]Get Tiny[/I] At-Will Attack: Ranged 5 (one creature); +10 vs. Will Effect: The daughter shifts 1 square and the target cannot attack the daughter until the end of her next turn. [B]Move Actions[/B] [I]Wee Lass[/I] (Encounter) Effect: The daughter shifts 3 squares and can shift through difficult terrain until the end of her next turn. [B]+ 5 Escape vs Grab[/B][/SPOILER][B][/B] And I also have the initial framing of the situation (this was right after the Skill Challenge to navigate the rushing river hazard so this framing is the bridge between this conflict to that immediately preceding conflict). This was a PBP solo game by me and my partner while we were both away for several months so I have the entire text of the game. She spent the next rounds using her action economy to Twin Strike with from her bow to protect the girl from tentacles from afar > stow it > get her raft to distance where she can leap to their vessel and physically aid them (this game was 7 years ago so the memory was foggy). [/QUOTE]
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