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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8437690" data-attributes="member: 6696971"><p>Now that is a hell of a question!</p><p></p><p>I hadn't thought about that. I always view these things through the prism of running games (because that is all I've ever done).</p><p></p><p>I guess my answer would be...</p><p></p><p>* Have a candid, vulnerable conversation with your GM if you're curious about this stuff. Make it very clear that you're not judging them. You're genuinely curious about "how the sausage is made."</p><p></p><p>* Figure it out/analyze it together (if they're amenable). Its difficult for me to imagine it not being healthy for both parties. Player and GM understanding each others' perspectives, how those perspectives have come to be, how they can grow, change, or sharpen (sharpen here can mean "stay the same but become better at the sameness").</p><p></p><p></p><p>Its just like a relationship (any type). You talk things out. Once you get past the fear and discomfort and self-consciousness and clumsy navigation of things that are difficult to articulate (not just because they're emotionally charged...but maybe its just hard to articulate the nuts and bolts so you have to build a shared language)...what comes next (in this case TTRPG play) will be improved for the effort.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8437690, member: 6696971"] Now that is a hell of a question! I hadn't thought about that. I always view these things through the prism of running games (because that is all I've ever done). I guess my answer would be... * Have a candid, vulnerable conversation with your GM if you're curious about this stuff. Make it very clear that you're not judging them. You're genuinely curious about "how the sausage is made." * Figure it out/analyze it together (if they're amenable). Its difficult for me to imagine it not being healthy for both parties. Player and GM understanding each others' perspectives, how those perspectives have come to be, how they can grow, change, or sharpen (sharpen here can mean "stay the same but become better at the sameness"). Its just like a relationship (any type). You talk things out. Once you get past the fear and discomfort and self-consciousness and clumsy navigation of things that are difficult to articulate (not just because they're emotionally charged...but maybe its just hard to articulate the nuts and bolts so you have to build a shared language)...what comes next (in this case TTRPG play) will be improved for the effort. [/QUOTE]
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