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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="niklinna" data-source="post: 8437819" data-attributes="member: 71235"><p>There is a difference between "the story that has gone before" (backstory), and "the story that has been decreed before" (script, and what I think Edwards meant by "story before"). If you don't describe any events in the backstory, just people, things, and places, history can be inferred from those (by the GM and the players, and they needn't agree).</p><p></p><p>I agree with you that sandbox games correspond more to "story after". (Although, as some have mentioned, a single game can encompass both, with players free to explore a large open world, in which they will encounter prescripted stories (to whatever degree) to engage with or not.)</p><p> </p><p></p><p>Yep. Binary categorizations have a way of excluding situations with more, as well as situations with blurry lines rather than sharp boundaries and situations where different combinations of attributes interplay.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8437819, member: 71235"] There is a difference between "the story that has gone before" (backstory), and "the story that has been decreed before" (script, and what I think Edwards meant by "story before"). If you don't describe any events in the backstory, just people, things, and places, history can be inferred from those (by the GM and the players, and they needn't agree). I agree with you that sandbox games correspond more to "story after". (Although, as some have mentioned, a single game can encompass both, with players free to explore a large open world, in which they will encounter prescripted stories (to whatever degree) to engage with or not.) Yep. Binary categorizations have a way of excluding situations with more, as well as situations with blurry lines rather than sharp boundaries and situations where different combinations of attributes interplay. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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