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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Campbell" data-source="post: 8437827" data-attributes="member: 16586"><p>There's nothing wrong with nudging if that's the sort of experience the people you are playing with are looking for. I just wonder why it's so contentious that some of us would rather not run or play in that sort of game.</p><p></p><p>Sure the sort of play I prefer tends to come with a lot more creative risk. Everyone's play has to be on point and I have to trust the people I play with to create and play interesting characters who do interesting things. I have to trust that they will not screw it up. I have to trust that game will lead to interesting outcomes. Sometimes stuff will not work. Often our hopes and dreams for these characters will not be fully realized. That's like the compelling part for me though. We all get to find out what happens.</p><p></p><p>When it comes to things happening that run counter to player wishes, desires, and hopes for their characters due to the actions they take here's my answer: Good.</p><p></p><p>[MEDIA=youtube]IdTMDpizis8[/MEDIA] </p><p></p><p>That's the entire damn point. We don't know who these characters are when push comes to shove. They have not been tested yet. We don't know what their arc will be until we find out. We're putting them through the damn crucible. That's exciting to me! It might not be to you or the people you play with. That's cool. My yum can be your yuck. Your yuck can be my yum.</p><p></p><p>I am looking for players who are looking to send their characters through the crucible. I want people who are excited that things might not always turn out as they hoped. I'm not looking for players that get attached to character concepts or especially predefined ideas of what their character's arc should be.</p><p></p><p>That sort of play can be fun, but it's not what gets me excited. I'm not trying to yuck anyone's yum here. I hope we can have space in our hobby for everyone's yum.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8437827, member: 16586"] There's nothing wrong with nudging if that's the sort of experience the people you are playing with are looking for. I just wonder why it's so contentious that some of us would rather not run or play in that sort of game. Sure the sort of play I prefer tends to come with a lot more creative risk. Everyone's play has to be on point and I have to trust the people I play with to create and play interesting characters who do interesting things. I have to trust that they will not screw it up. I have to trust that game will lead to interesting outcomes. Sometimes stuff will not work. Often our hopes and dreams for these characters will not be fully realized. That's like the compelling part for me though. We all get to find out what happens. When it comes to things happening that run counter to player wishes, desires, and hopes for their characters due to the actions they take here's my answer: Good. [MEDIA=youtube]IdTMDpizis8[/MEDIA] That's the entire damn point. We don't know who these characters are when push comes to shove. They have not been tested yet. We don't know what their arc will be until we find out. We're putting them through the damn crucible. That's exciting to me! It might not be to you or the people you play with. That's cool. My yum can be your yuck. Your yuck can be my yum. I am looking for players who are looking to send their characters through the crucible. I want people who are excited that things might not always turn out as they hoped. I'm not looking for players that get attached to character concepts or especially predefined ideas of what their character's arc should be. That sort of play can be fun, but it's not what gets me excited. I'm not trying to yuck anyone's yum here. I hope we can have space in our hobby for everyone's yum. [/QUOTE]
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