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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8438027" data-attributes="member: 42582"><p>I have provided actual play accounts of AD&D play - <a href="https://www.enworld.org/threads/played-ad-d-yesterday-using-appendix-a-for-a-random-dungeon.510873/" target="_blank">here</a> - and of exploration/GM-narration-heavy Classic Traveller play - <a href="https://www.enworld.org/threads/played-some-classic-traveller-today.674889/" target="_blank">here</a> and <a href="https://www.enworld.org/threads/classic-traveller-actual-play.676307/" target="_blank">here</a>, for example.</p><p></p><p>Most of my actual play posting is from a GM perspective, but I've provided actual play posts from the player perspective in Burning Wheel.</p><p></p><p>There is nothing I can see that precludes actual play reports of non-story now RPGing. It just involves saying what people at the table did!</p><p></p><p>Enough for what?</p><p></p><p>No one doubts that <em>any given fiction</em> could arise via <em>any candidate RPGing approach</em>. The key word there being <em>could</em>. The most railroading of railroads, where every action declaration is adjudicated having regard to the GM's predetermined preference for where the fiction goes, could produce the fiction of Thurgon and Aramina exploring the homestead, encountering the Orcs and Elves, etc.</p><p></p><p>But the actual experience of RPGing is not just the fiction (if it were, I'd read books or watch films instead, which have professional-quality fiction that has benefitted from editing, rather than the amateur spontaneity of RPGing). It is the experience of <em>taking part in the creation of the fiction</em>. In some contexts, it is also the experience of solving puzzles, of thinking cleverly, of getting lucky dice rolls, etc.</p><p></p><p>Hypotheses about how that stuff <em>might</em> happen isn't the same as an account of how it actually <em>did</em> happen.</p><p></p><p>I think it would look a bit like this:</p><p></p><p>What I've just posted is an alternative to this from [USER=6696971]@Manbearcat[/USER]:</p><p></p><p>For instance, because I haven't discussed it with my GM, I don't know whether he had notes that said <em>When failure results permit, have the tower burn/collapse</em> (so something like a very simple version of an AW threat clock, with the collapse of the tower as the threat), or whether he made it up on the spot. I think it's likely that he had notes that he was drawing on to narrate the revelation of the basement, and the teleport circle. I suspect the iron ring in the trapdoor was spur-of-the-moment.</p><p></p><p>I don't need to know what processes the GM was using to generate his contributions to the fiction, in order to describe the scenes that were framed, and what actions I declared, and whether I succeeded or failed and what happened next as a result.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8438027, member: 42582"] I have provided actual play accounts of AD&D play - [url=https://www.enworld.org/threads/played-ad-d-yesterday-using-appendix-a-for-a-random-dungeon.510873/]here[/url] - and of exploration/GM-narration-heavy Classic Traveller play - [url=https://www.enworld.org/threads/played-some-classic-traveller-today.674889/]here[/url] and [url=https://www.enworld.org/threads/classic-traveller-actual-play.676307/]here[/url], for example. Most of my actual play posting is from a GM perspective, but I've provided actual play posts from the player perspective in Burning Wheel. There is nothing I can see that precludes actual play reports of non-story now RPGing. It just involves saying what people at the table did! Enough for what? No one doubts that [i]any given fiction[/i] could arise via [i]any candidate RPGing approach[/i]. The key word there being [i]could[/i]. The most railroading of railroads, where every action declaration is adjudicated having regard to the GM's predetermined preference for where the fiction goes, could produce the fiction of Thurgon and Aramina exploring the homestead, encountering the Orcs and Elves, etc. But the actual experience of RPGing is not just the fiction (if it were, I'd read books or watch films instead, which have professional-quality fiction that has benefitted from editing, rather than the amateur spontaneity of RPGing). It is the experience of [i]taking part in the creation of the fiction[/i]. In some contexts, it is also the experience of solving puzzles, of thinking cleverly, of getting lucky dice rolls, etc. Hypotheses about how that stuff [i]might[/i] happen isn't the same as an account of how it actually [i]did[/i] happen. I think it would look a bit like this: What I've just posted is an alternative to this from [USER=6696971]@Manbearcat[/USER]: For instance, because I haven't discussed it with my GM, I don't know whether he had notes that said [i]When failure results permit, have the tower burn/collapse[/i] (so something like a very simple version of an AW threat clock, with the collapse of the tower as the threat), or whether he made it up on the spot. I think it's likely that he had notes that he was drawing on to narrate the revelation of the basement, and the teleport circle. I suspect the iron ring in the trapdoor was spur-of-the-moment. I don't need to know what processes the GM was using to generate his contributions to the fiction, in order to describe the scenes that were framed, and what actions I declared, and whether I succeeded or failed and what happened next as a result. [/QUOTE]
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