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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8438215" data-attributes="member: 16814"><p>Who said anything about a cooly deliberative endeavor? The heroes in the story know how horrific the nameless horrors are, they can judge their chances and that things are desperate, they know their capabilities and pit them against the horrors. What they don't do is stare at the monstrousity, think that this is another opportunity to know nothing at all and figure it out on the go.</p><p></p><p>This is why I posted that Mushrooming is not immersive -- it actually breaks the character out of the fiction and put the character in the place of the player, not vice-versa. Things can easily be horrific, terrifying, fraught and uncertain even when the hero can look at a horror and accurately judge their ability against what they see. It's not the being a Mushroom that's immersive here, it's the fact that you know things and it's still horrific and very bad. </p><p></p><p>This is why I deployed escapism vice immersion. The idea isn't to get into the character's headspace, where they're competent and know they abilities because they live it and also live and die by being able to judge situations against their abilities (pro climbers don't look at a cliff and just yeet it because they can't tell anything, and neither do pro fighters). Instead, what's happening is that the player is seeking an experience and forcing the character into the player's lack of knowledge. It's exactly opposite, and the player is seeking escapism into a kind of "wait to see what happens and be surprised" state rather than actually trying to immerse themselves in what a seasoned campaigner should know about a siutation. The emotion connection -- feeling scared when your character is scared -- has almost nothing to do with this, and can be accomplished without Mushrooming.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8438215, member: 16814"] Who said anything about a cooly deliberative endeavor? The heroes in the story know how horrific the nameless horrors are, they can judge their chances and that things are desperate, they know their capabilities and pit them against the horrors. What they don't do is stare at the monstrousity, think that this is another opportunity to know nothing at all and figure it out on the go. This is why I posted that Mushrooming is not immersive -- it actually breaks the character out of the fiction and put the character in the place of the player, not vice-versa. Things can easily be horrific, terrifying, fraught and uncertain even when the hero can look at a horror and accurately judge their ability against what they see. It's not the being a Mushroom that's immersive here, it's the fact that you know things and it's still horrific and very bad. This is why I deployed escapism vice immersion. The idea isn't to get into the character's headspace, where they're competent and know they abilities because they live it and also live and die by being able to judge situations against their abilities (pro climbers don't look at a cliff and just yeet it because they can't tell anything, and neither do pro fighters). Instead, what's happening is that the player is seeking an experience and forcing the character into the player's lack of knowledge. It's exactly opposite, and the player is seeking escapism into a kind of "wait to see what happens and be surprised" state rather than actually trying to immerse themselves in what a seasoned campaigner should know about a siutation. The emotion connection -- feeling scared when your character is scared -- has almost nothing to do with this, and can be accomplished without Mushrooming. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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