Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8438526" data-attributes="member: 16814"><p>Sure, I mean, if that's what you need. I mean, it's not like I continuously say that neither approach is better, but that they offer different things and actually knowing both can help people find ways to play that enhance their experience. It's not like I continuously say I run and ply and love 5e and do not use story-now techniques there, in fact I think they do not work at all there and instead play in a very Trad way. It's not like I play other games, like Aliens, and have arguments with other posters about how it's not a very good game for Story Now and should instead be approached in a very Trad/Classic manner primarily and that it's a great game that way. </p><p></p><p>Yes, all of these things -- the heresy towards Story Now, the frank discussion of where it can fail ([USER=16586]@Campbell[/USER] has a great post here), the claims it's not universally applicable and that it really needs specific game structures to really work, the statements of apostasy where I like games that aren't Story Now. Yeah, totes evangelical here, mate. It cannot be that you're dogmatically defensive because you feel attacked that there's a play approach that differs significantly from yours to the point that it rejects a core conceit of your own play -- that the GM is not a place of primacy and the main, if not sole, source of fun in the game and that the GM must use Force and Illusionism to create that fun. I mean, you've been very, very clear that this is you main ideas about RPGs and how they must play -- that it doesn't makes sense otherwise. So, yeah, I guess it does feel like be attacked when faced with a conception of play that totally eschews these things as foundational. And that means an easy out is just to accuse others of being bad people trying to force "religion" on others.</p><p></p><p>Don't take the easy out. Do some critical thinking. I'm not preaching religion, or faith here. I have no faith in RPGs -- that's stupid. I have experience, and I play games, and talk about them and analyze them after play. I put my frameworks to the test, every time I play. They aren't fluffy concepts, they're things I look for and strive for in play. And, when I play 5e, I look to avoid Story Now techniques in general because I don't think they work. My last 5e game that wasn't an AP (my players like these, so I run them) was what's being described as a living world sandbox set in Sigil. I deployed Force and Illusionism as pacing tools to keep the game moving along nicely, but gave the players their head to decide what was important to their characters and direct play. There was a very loose metaplot about an artifact that was important, but not clearly defined how exactly it was important, and play was mostly the players deciding a direction of interest and me prepping that for play in a pretty Trad way, with some statically offered "jobs" they could pick up that were more Classically oriented dungeon/hex crawl adventures. All in all a pretty good mix of static prep and prep-to-order sandbox play. And that was just last year. So, it's not like I actually have "religion" and am discarding other modes of play -- this is not even wrong.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8438526, member: 16814"] Sure, I mean, if that's what you need. I mean, it's not like I continuously say that neither approach is better, but that they offer different things and actually knowing both can help people find ways to play that enhance their experience. It's not like I continuously say I run and ply and love 5e and do not use story-now techniques there, in fact I think they do not work at all there and instead play in a very Trad way. It's not like I play other games, like Aliens, and have arguments with other posters about how it's not a very good game for Story Now and should instead be approached in a very Trad/Classic manner primarily and that it's a great game that way. Yes, all of these things -- the heresy towards Story Now, the frank discussion of where it can fail ([USER=16586]@Campbell[/USER] has a great post here), the claims it's not universally applicable and that it really needs specific game structures to really work, the statements of apostasy where I like games that aren't Story Now. Yeah, totes evangelical here, mate. It cannot be that you're dogmatically defensive because you feel attacked that there's a play approach that differs significantly from yours to the point that it rejects a core conceit of your own play -- that the GM is not a place of primacy and the main, if not sole, source of fun in the game and that the GM must use Force and Illusionism to create that fun. I mean, you've been very, very clear that this is you main ideas about RPGs and how they must play -- that it doesn't makes sense otherwise. So, yeah, I guess it does feel like be attacked when faced with a conception of play that totally eschews these things as foundational. And that means an easy out is just to accuse others of being bad people trying to force "religion" on others. Don't take the easy out. Do some critical thinking. I'm not preaching religion, or faith here. I have no faith in RPGs -- that's stupid. I have experience, and I play games, and talk about them and analyze them after play. I put my frameworks to the test, every time I play. They aren't fluffy concepts, they're things I look for and strive for in play. And, when I play 5e, I look to avoid Story Now techniques in general because I don't think they work. My last 5e game that wasn't an AP (my players like these, so I run them) was what's being described as a living world sandbox set in Sigil. I deployed Force and Illusionism as pacing tools to keep the game moving along nicely, but gave the players their head to decide what was important to their characters and direct play. There was a very loose metaplot about an artifact that was important, but not clearly defined how exactly it was important, and play was mostly the players deciding a direction of interest and me prepping that for play in a pretty Trad way, with some statically offered "jobs" they could pick up that were more Classically oriented dungeon/hex crawl adventures. All in all a pretty good mix of static prep and prep-to-order sandbox play. And that was just last year. So, it's not like I actually have "religion" and am discarding other modes of play -- this is not even wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top