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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Campbell" data-source="post: 8438625" data-attributes="member: 16586"><p>So when it comes to traditional roleplaying games I tend to assume a much more fixed orientation towards backstory because I am regularly called upon to make the sort of strategic and tactical decisions where my ability to investigate the fiction and reason about it should have a demonstrable impact. If I'm managing spell slots, various currencies, inventory, special abilities, etc. I want it to matter. This is one of the things that more traditional games excel at. It's a big part of why I sometimes play and run games like D&D 5e, Pathfinder Second Edition, Infinity and Exalted Third Edition. I love playing that strategic decision making / fictional positioning / causal reasoning game on both sides of the screen.</p><p></p><p>In games where players can fail or succeed based on potentially unknown factors having those factors be decided on ahead of time and meaningfully knowable is important to me. Basically please don't give me a bunch of tools for and prompt me to make decisions that ultimately do not matter.</p><p></p><p>When I run traditional games I tend to have a very light touch when it comes to pacing. If anything I tend to try to slow things down to get players to really consider the impact of their characters' actions. I want to walk, not run towards conflict when playing a more traditional game. It's why I am generally making the choice to play or run one. I'm generally looking for something that feels somewhat more organic.</p><p></p><p>Stalling does happen from time to time, generally because players and/or characters are torn about what to do next. I generally try to resolve this by providing a high information environment and effective situation framing. If that fails I will use more aggressive scene framing or directly address the players. A lot of times I will take a 5-10 minute break (just for me) and require a solid decision from the group when I get back. I would generally rather get a bit meta than to resort to force. That's generally my preference as a player too.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8438625, member: 16586"] So when it comes to traditional roleplaying games I tend to assume a much more fixed orientation towards backstory because I am regularly called upon to make the sort of strategic and tactical decisions where my ability to investigate the fiction and reason about it should have a demonstrable impact. If I'm managing spell slots, various currencies, inventory, special abilities, etc. I want it to matter. This is one of the things that more traditional games excel at. It's a big part of why I sometimes play and run games like D&D 5e, Pathfinder Second Edition, Infinity and Exalted Third Edition. I love playing that strategic decision making / fictional positioning / causal reasoning game on both sides of the screen. In games where players can fail or succeed based on potentially unknown factors having those factors be decided on ahead of time and meaningfully knowable is important to me. Basically please don't give me a bunch of tools for and prompt me to make decisions that ultimately do not matter. When I run traditional games I tend to have a very light touch when it comes to pacing. If anything I tend to try to slow things down to get players to really consider the impact of their characters' actions. I want to walk, not run towards conflict when playing a more traditional game. It's why I am generally making the choice to play or run one. I'm generally looking for something that feels somewhat more organic. Stalling does happen from time to time, generally because players and/or characters are torn about what to do next. I generally try to resolve this by providing a high information environment and effective situation framing. If that fails I will use more aggressive scene framing or directly address the players. A lot of times I will take a 5-10 minute break (just for me) and require a solid decision from the group when I get back. I would generally rather get a bit meta than to resort to force. That's generally my preference as a player too. [/QUOTE]
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