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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Malmuria" data-source="post: 8439206" data-attributes="member: 7030755"><p>Framing itself seems to be such a huge input of backstory to begin with. The backstory "input" here is seemingly derived from mostly from character generation (including session 0, emails with the players, and the like), and then maybe also from a shared understanding of theme, some ideas for setting and factions and so forth, and improvisation; that's all the stuff that 'goes into' GM framing. I'm willing to say at this point that I probably just don't get it, but to me it still seems that the "backstory/situation," "input/output" distinctions are a matter of style and technique, and are on (to use an apparently controversial term) a spectrum.</p><p></p><p>Put another way, here's <a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html" target="_blank">one characterization</a> of a style of play that freely mixes backstory and situation in a way that blurs the posited boundaries</p><p></p><p></p><p></p><p>As an aside, and per the long forgotten original concern of the thread, I still contend that "framing" can feel very coercive in practice, though maybe that's just a matter of expectations (i.e. in a "strict time records" sort of game)</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8439206, member: 7030755"] Framing itself seems to be such a huge input of backstory to begin with. The backstory "input" here is seemingly derived from mostly from character generation (including session 0, emails with the players, and the like), and then maybe also from a shared understanding of theme, some ideas for setting and factions and so forth, and improvisation; that's all the stuff that 'goes into' GM framing. I'm willing to say at this point that I probably just don't get it, but to me it still seems that the "backstory/situation," "input/output" distinctions are a matter of style and technique, and are on (to use an apparently controversial term) a spectrum. Put another way, here's [URL='https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html']one characterization[/URL] of a style of play that freely mixes backstory and situation in a way that blurs the posited boundaries As an aside, and per the long forgotten original concern of the thread, I still contend that "framing" can feel very coercive in practice, though maybe that's just a matter of expectations (i.e. in a "strict time records" sort of game) [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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