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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8439494" data-attributes="member: 6795602"><p>Skipping straight to this part as I think it explains our primary disconnect.</p><p></p><p>To me, backstory is what happens before the game. That's been the crux of this disagreement and it shouldn't have taken pages of posts on the topic to figure that out. Sometimes it feels like you are too focused on and rely to heavily on jargon to communicate ideas that would be better communicated with natural language.</p><p></p><p></p><p></p><p>Pre-authored backstory implies that there's some backstory that is not pre-authored. To me what it means for backstory to not be preauthored is that it's the backstory that emerges based on what happens in play. I'm expecting that you are using the term in a more jargony way that means something different?</p><p></p><p></p><p>I think you are just being pedantic here. </p><p></p><p></p><p>The same thing happens in story now. That doesn't make it backstory first.</p><p></p><p></p><p>Since it's changing based on what's happening in play that takes away the pre-authored aspect. Isn't pre-authoring an important consideration when classifying something as backstory first (or does authorship not matter?)</p><p></p><p></p><p>That's kind of why I keep talking about the update process. If you want to claim that the GM instead of randomness, the events of play, and player choices author the next iteration of backstory then that seems equally true of story now. If that shows the priority of backstory then why doesn't it do the same for story now?</p><p></p><p>I don't doubt there's some difference but I'm not finding backstory first/situation first to be very explanatory in analyzing living sandbox play vs story now play (at least without a bunch of predefined jargon).</p><p></p><p>*Also, I noticed something peculiar. In trying to make a counterpoint that the GM's job isn't to frame compelling scenes you referenced an obscure game (at least to me). Why do you pick games to use as examples that are so obscure. It almost feels like part of the method of discussion is to push me out by using examples I can't readily relate to or even list a counterpoint about.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8439494, member: 6795602"] Skipping straight to this part as I think it explains our primary disconnect. To me, backstory is what happens before the game. That's been the crux of this disagreement and it shouldn't have taken pages of posts on the topic to figure that out. Sometimes it feels like you are too focused on and rely to heavily on jargon to communicate ideas that would be better communicated with natural language. Pre-authored backstory implies that there's some backstory that is not pre-authored. To me what it means for backstory to not be preauthored is that it's the backstory that emerges based on what happens in play. I'm expecting that you are using the term in a more jargony way that means something different? I think you are just being pedantic here. The same thing happens in story now. That doesn't make it backstory first. Since it's changing based on what's happening in play that takes away the pre-authored aspect. Isn't pre-authoring an important consideration when classifying something as backstory first (or does authorship not matter?) That's kind of why I keep talking about the update process. If you want to claim that the GM instead of randomness, the events of play, and player choices author the next iteration of backstory then that seems equally true of story now. If that shows the priority of backstory then why doesn't it do the same for story now? I don't doubt there's some difference but I'm not finding backstory first/situation first to be very explanatory in analyzing living sandbox play vs story now play (at least without a bunch of predefined jargon). *Also, I noticed something peculiar. In trying to make a counterpoint that the GM's job isn't to frame compelling scenes you referenced an obscure game (at least to me). Why do you pick games to use as examples that are so obscure. It almost feels like part of the method of discussion is to push me out by using examples I can't readily relate to or even list a counterpoint about. [/QUOTE]
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