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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Campbell" data-source="post: 8439789" data-attributes="member: 16586"><p>When I run more traditional games like Pathfinder Second Edition, Worlds Without Number, RuneQuest, Vampire - The Requiem, Exalted Third Edition or Legend of the Five Rings I do so in a way that is pretty similar to Ron Edwards' accounts of his own Champions and RuneQuest games. Basically I work with the other players during character creation to build a constellation of NPCs around them and build a setting around them. Then while the game is ongoing my prep (NPC and scenario design) is guided by player character dramatic needs, but in the course of the game session I am just trying to play the world and especially the NPCs with integrity. When I improvise over the course of a session it's always guided by what feels most true. The scenes I frame are entirely guided by trying to represent the scenario as honestly as possible. I do this because I want the play space to feel as tangible as possible for all the players (including the GM). I call this <em>Story Now in the Streets, Right to Dream in the Sheets.</em></p><p></p><p>This sort of play experience is worlds apart from my experience running games like Marvel Heroic, Blades in the Dark and Apocalypse World. The GM I must enjoy playing in traditional games with also runs Infinity and Vampire in pretty much the same way. His Tremulus, Apocalypse World, and Marvel Heroic games feel nothing like Infinity or Vampire.</p><p></p><p>As an aside the prep work I do for this sort of play is pretty massive, but mostly because I enjoy doing the prep work. Once I get the bug I find I have trouble not prepping.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8439789, member: 16586"] When I run more traditional games like Pathfinder Second Edition, Worlds Without Number, RuneQuest, Vampire - The Requiem, Exalted Third Edition or Legend of the Five Rings I do so in a way that is pretty similar to Ron Edwards' accounts of his own Champions and RuneQuest games. Basically I work with the other players during character creation to build a constellation of NPCs around them and build a setting around them. Then while the game is ongoing my prep (NPC and scenario design) is guided by player character dramatic needs, but in the course of the game session I am just trying to play the world and especially the NPCs with integrity. When I improvise over the course of a session it's always guided by what feels most true. The scenes I frame are entirely guided by trying to represent the scenario as honestly as possible. I do this because I want the play space to feel as tangible as possible for all the players (including the GM). I call this [I]Story Now in the Streets, Right to Dream in the Sheets.[/I] This sort of play experience is worlds apart from my experience running games like Marvel Heroic, Blades in the Dark and Apocalypse World. The GM I must enjoy playing in traditional games with also runs Infinity and Vampire in pretty much the same way. His Tremulus, Apocalypse World, and Marvel Heroic games feel nothing like Infinity or Vampire. As an aside the prep work I do for this sort of play is pretty massive, but mostly because I enjoy doing the prep work. Once I get the bug I find I have trouble not prepping. [/QUOTE]
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