Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8439838" data-attributes="member: 16814"><p>Yes, and no. You can prep things like this -- ideas you might use and have against need. But you can't deploy them unless the game calls for them. So, if I have an idea that Bobbo the Clown is the murderer, I should toss this idea straight out -- it's unlikely to be relevant. If I have an idea for a murderous clown that haunts dark alleys, I can put that on the back burner and maybe, in a score where a failed roll might in a situation might very well lend itself to me narrating a creepy clown laugh coming from the darkness at the end. Bobbo the Haunted Clown makes an appearance! But only if I need a quasi-supernatural, super creepy threat to pay off the promise of position and effect on a failed roll.</p><p></p><p>Here's how I would prep for a score to the Deathlands -- I'd read up on the (scant) description in the rulebook, imagine a couple of creepy deathland horrors, and maybe a few ideas for haunted ruins, and maybe even write one or two things down. Then, I'd not ever look at any of it when I ran the game. Why bother? Because it sets a mood, a set of thoughts, and helps me evoke more clearly since I've spent a bit of time in that groove. </p><p></p><p>I once presented a zombie in a Blades game -- an alchemical recipe gone wrong. The wasn't anything special, just needed a threat and the crew were investigating missing alchemists. But, then the Hound shot at it, from about 10 paces away, and rolled all 1's. A clean failure! However, you do not ever narrate incompetence as part of a failure in Blades -- the PCs are assumed competent! How on the broken earth could the Hound have missed? Ah, turns out that the zombie wasn't just a zombie -- in that very moment we all discovered that it could stutter-step through the ghost-field, and instead of being ten paces away, it just stuttered through the intervening space like a flickering jump-cut in an old Super 8 reel, and that's how the Hound missed. And now had a zombie in their face -- a super creepy teleporting zombie!</p><p></p><p>That's how improve in Blades works -- you stick to the genre and principles of play and you find out what happens right alongside the players. That zombie was a running bad guy -- got their own clocks even -- for a number of sessions after. I framed it as a run of the mill threat to start, because "zombie" sounded suitably okay for alchemy gone wrong.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8439838, member: 16814"] Yes, and no. You can prep things like this -- ideas you might use and have against need. But you can't deploy them unless the game calls for them. So, if I have an idea that Bobbo the Clown is the murderer, I should toss this idea straight out -- it's unlikely to be relevant. If I have an idea for a murderous clown that haunts dark alleys, I can put that on the back burner and maybe, in a score where a failed roll might in a situation might very well lend itself to me narrating a creepy clown laugh coming from the darkness at the end. Bobbo the Haunted Clown makes an appearance! But only if I need a quasi-supernatural, super creepy threat to pay off the promise of position and effect on a failed roll. Here's how I would prep for a score to the Deathlands -- I'd read up on the (scant) description in the rulebook, imagine a couple of creepy deathland horrors, and maybe a few ideas for haunted ruins, and maybe even write one or two things down. Then, I'd not ever look at any of it when I ran the game. Why bother? Because it sets a mood, a set of thoughts, and helps me evoke more clearly since I've spent a bit of time in that groove. I once presented a zombie in a Blades game -- an alchemical recipe gone wrong. The wasn't anything special, just needed a threat and the crew were investigating missing alchemists. But, then the Hound shot at it, from about 10 paces away, and rolled all 1's. A clean failure! However, you do not ever narrate incompetence as part of a failure in Blades -- the PCs are assumed competent! How on the broken earth could the Hound have missed? Ah, turns out that the zombie wasn't just a zombie -- in that very moment we all discovered that it could stutter-step through the ghost-field, and instead of being ten paces away, it just stuttered through the intervening space like a flickering jump-cut in an old Super 8 reel, and that's how the Hound missed. And now had a zombie in their face -- a super creepy teleporting zombie! That's how improve in Blades works -- you stick to the genre and principles of play and you find out what happens right alongside the players. That zombie was a running bad guy -- got their own clocks even -- for a number of sessions after. I framed it as a run of the mill threat to start, because "zombie" sounded suitably okay for alchemy gone wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top