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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8440205" data-attributes="member: 6795602"><p>That reads somewhat differently to me.</p><p></p><p>1. The shed being on fire and the water canisters inside it are backstory elements. (They aren't just color as they drive the players action descriptions and future fictional descriptions about the scene. They also restrict what potential consequences are available - "something that makes sense with a burning shed and water canisters".</p><p></p><p>2. The player then has his PC interact with those backstory elements by rushing in to save the water canisters</p><p></p><p>3. The check and subsequent 'bargain' are just mechanics that work out whether the PC was successful and whatever consequences there are.</p><p></p><p>The only major difference between that and D&D play (of any kind) is the specific mechanics you are using to resolve success/failure/consequences.</p><p></p><p></p><p>I'm going to take you at your word that this is situation first play. However, it certainly reads to me that the backstory drove the players actions and the potential consequences of those actions. You say "it is not backstory that settles the resolution outcome" to justify it being situation first, but if all it takes for situation first is for backstory to not be the resolution mechanic then D&D (most any style) places a ton of focus on situation first play - albeit not only situation first play. But that seems to be at odds with the idea that D&D play is mostly backstory first.</p><p></p><p>*Any skill check in D&D depends on the skill check mechanic and not on backstory to settle the resolution outcome.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8440205, member: 6795602"] That reads somewhat differently to me. 1. The shed being on fire and the water canisters inside it are backstory elements. (They aren't just color as they drive the players action descriptions and future fictional descriptions about the scene. They also restrict what potential consequences are available - "something that makes sense with a burning shed and water canisters". 2. The player then has his PC interact with those backstory elements by rushing in to save the water canisters 3. The check and subsequent 'bargain' are just mechanics that work out whether the PC was successful and whatever consequences there are. The only major difference between that and D&D play (of any kind) is the specific mechanics you are using to resolve success/failure/consequences. I'm going to take you at your word that this is situation first play. However, it certainly reads to me that the backstory drove the players actions and the potential consequences of those actions. You say "it is not backstory that settles the resolution outcome" to justify it being situation first, but if all it takes for situation first is for backstory to not be the resolution mechanic then D&D (most any style) places a ton of focus on situation first play - albeit not only situation first play. But that seems to be at odds with the idea that D&D play is mostly backstory first. *Any skill check in D&D depends on the skill check mechanic and not on backstory to settle the resolution outcome. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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