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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8440363" data-attributes="member: 42582"><p>Here my own thoughts incline Ovinomancer's way: if someone is given an example of play from a game they're not familiar with, and an assertion that it is different from the game(s) they are familiar with, then why extrapolate to further features of the example <em>on the premise that it is not different</em>? To me that's a bit odd.</p><p></p><p>The shed example is enough to illustrate that <em>whether or not a neighbouring building catches alight</em> is apt to be decided by reference to the result of a check made to rescue the water canisters from the burning shed.</p><p></p><p>As I already posted, I've never heard of any D&D resolution looking like this <em>other than 4e skill challenges</em>: there is an example skill challenge in the Essentials Rules Compendium that has exactly this structure (although it is not explicitly called out, just presented as an exercise for the reader - one of the many weaknesses in that example as a teaching text). I also imagine that [USER=6696971]@Manbearcat[/USER] must be reminded about now of his notorious gorge (ie the narration of a gorge as an obstacle in response to a failed Nature check in an escape-through-the-wilderness skill challenge). Discussion of the gorge - which is a perfectly fine proxy for any number of similar narrations in "situation first" RPGing - caused vast quantities of apoplexy back in the day from mainstream non-4e D&D/PF players. Hence why I'm surprised that [USER=6795602]@FrogReaver[/USER] would suggest that the shed example is not very different from any sort of D&D play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8440363, member: 42582"] Here my own thoughts incline Ovinomancer's way: if someone is given an example of play from a game they're not familiar with, and an assertion that it is different from the game(s) they are familiar with, then why extrapolate to further features of the example [i]on the premise that it is not different[/i]? To me that's a bit odd. The shed example is enough to illustrate that [i]whether or not a neighbouring building catches alight[/i] is apt to be decided by reference to the result of a check made to rescue the water canisters from the burning shed. As I already posted, I've never heard of any D&D resolution looking like this [i]other than 4e skill challenges[/i]: there is an example skill challenge in the Essentials Rules Compendium that has exactly this structure (although it is not explicitly called out, just presented as an exercise for the reader - one of the many weaknesses in that example as a teaching text). I also imagine that [USER=6696971]@Manbearcat[/USER] must be reminded about now of his notorious gorge (ie the narration of a gorge as an obstacle in response to a failed Nature check in an escape-through-the-wilderness skill challenge). Discussion of the gorge - which is a perfectly fine proxy for any number of similar narrations in "situation first" RPGing - caused vast quantities of apoplexy back in the day from mainstream non-4e D&D/PF players. Hence why I'm surprised that [USER=6795602]@FrogReaver[/USER] would suggest that the shed example is not very different from any sort of D&D play. [/QUOTE]
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