Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8440438" data-attributes="member: 6795602"><p>My goal was to illustrate how living sandbox is a mix of both backstory first and situation first.</p><p></p><p>what you are getting raked over the coals for is using a categorization structure that pigeonholes living sandbox into a backstory first description when there’s so much more to living sandbox play than backstory first.</p><p></p><p></p><p>Then you aren’t listening to my explanation for why. When everything is in the fictional world it doesn’t matter how it got there, it matters what the players focus on, what they put in front of themselves, as that's what drives the game. That’s what comes closest to impacting play in such an environment. That's why from the players perspective in a living sandbox they don't need to see the GM machinery that creates the world - it's just not important for how the game plays or feels.</p><p></p><p>Imagine for a moment if I started a categorization framework intent differentiating all the things important to living sandbox play. Does anyone think that such a categorization framework would adequately describe the things important to story now play? I certainly don't. And yet we are here trying to shove living sandbox into categorizations that were solely created to be able to differentiate story now play from other play. </p><p></p><p></p><p>For living sandbox play how the fiction is generated doesn't have a great deal of significance on the play experience.</p><p></p><p></p><p>Whatever the GM allows (typically what fits in with the backstory he has made - for example he might limit racial choice to dwarves. And yes, the fictional backstories of the players should affect play.</p><p></p><p></p><p>..running out of time</p><p></p><p></p><p></p><p>No world is truly infinite. The most we can do is approximate infinite with a large world or procedural generation of content. I'd say that for a typical living sandbox it's up to the players and not the GM to place themselves into situations where they can meaningfully engage their priorities. And note, getting themselves into those sitautions isn't instant like story now (pacing is a big difference). </p><p></p><p></p><p></p><p>...out of time</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8440438, member: 6795602"] My goal was to illustrate how living sandbox is a mix of both backstory first and situation first. what you are getting raked over the coals for is using a categorization structure that pigeonholes living sandbox into a backstory first description when there’s so much more to living sandbox play than backstory first. Then you aren’t listening to my explanation for why. When everything is in the fictional world it doesn’t matter how it got there, it matters what the players focus on, what they put in front of themselves, as that's what drives the game. That’s what comes closest to impacting play in such an environment. That's why from the players perspective in a living sandbox they don't need to see the GM machinery that creates the world - it's just not important for how the game plays or feels. Imagine for a moment if I started a categorization framework intent differentiating all the things important to living sandbox play. Does anyone think that such a categorization framework would adequately describe the things important to story now play? I certainly don't. And yet we are here trying to shove living sandbox into categorizations that were solely created to be able to differentiate story now play from other play. For living sandbox play how the fiction is generated doesn't have a great deal of significance on the play experience. Whatever the GM allows (typically what fits in with the backstory he has made - for example he might limit racial choice to dwarves. And yes, the fictional backstories of the players should affect play. ..running out of time No world is truly infinite. The most we can do is approximate infinite with a large world or procedural generation of content. I'd say that for a typical living sandbox it's up to the players and not the GM to place themselves into situations where they can meaningfully engage their priorities. And note, getting themselves into those sitautions isn't instant like story now (pacing is a big difference). ...out of time [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top