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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8440456" data-attributes="member: 6696971"><p>So your thoughts are that the creeping embrace of Fail Forward and conflict resolution mechanics and genre logic are in service to a different master than Story Now play. </p><p></p><p>Kind of a stealth co-opting of them in the service of ensuring prepped Story Before stays online?</p><p></p><p>I think there is an interesting conversation to be had there because, if true (and I have no reason to disagree), what that tells you is how important (a) encoded/transparent principles and procedures + (b) table-facing procedures/mechanics are in (c) binding/constraining the GM so they can't make that stealth co-opt move of taking Story Now vessels and repurposing them for prepped Story Before. In effect, (a) + (b) does the significant bulk of the heavy-lifting.</p><p></p><p>That hypothesis intersects right back into the FKR thread and "high trust system" (here meaning trust that the GM won't co-opt thing x and repurpose it into the service of thing y "cuz you ain't makin' the sausage - deploying established rules and procedures - and you ain't seein' how the sausage is made son - determining when/why/what in terms of resolution means!"). If the pervasiveness of this repurposing is as you sense that it is, that isn't a line of evidence in favor of high trust across the distribution of ENWorld 5e GMs who might try their hand at running FKR games!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8440456, member: 6696971"] So your thoughts are that the creeping embrace of Fail Forward and conflict resolution mechanics and genre logic are in service to a different master than Story Now play. Kind of a stealth co-opting of them in the service of ensuring prepped Story Before stays online? I think there is an interesting conversation to be had there because, if true (and I have no reason to disagree), what that tells you is how important (a) encoded/transparent principles and procedures + (b) table-facing procedures/mechanics are in (c) binding/constraining the GM so they can't make that stealth co-opt move of taking Story Now vessels and repurposing them for prepped Story Before. In effect, (a) + (b) does the significant bulk of the heavy-lifting. That hypothesis intersects right back into the FKR thread and "high trust system" (here meaning trust that the GM won't co-opt thing x and repurpose it into the service of thing y "cuz you ain't makin' the sausage - deploying established rules and procedures - and you ain't seein' how the sausage is made son - determining when/why/what in terms of resolution means!"). If the pervasiveness of this repurposing is as you sense that it is, that isn't a line of evidence in favor of high trust across the distribution of ENWorld 5e GMs who might try their hand at running FKR games! [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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