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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8440482" data-attributes="member: 6696971"><p>When you have principles that may possess some inherent tension, you can solve them via top-down agenda (which can resolve the tension by establishing an apex priority) or you can have table-facing mechanics that are exception-based and principled themselves.</p><p></p><p>I'm thinking of the Doom Pool in Cortex+. </p><p></p><p>How easily would a principled Doom Pool (both in how/when it gathers and how/when it can be deployed) solve the 5e Storytelling Priority vs Skilled Play Priority, particularly when it comes to Long Rests?</p><p></p><p>GM feels like a Long Rest established via LTH and some kind of player gambit will crush the Storytelling Priority of play in favor of the Skilled Play Priority (because the BBEG showdown is going to yield 100 % anti-climax with a fully recharged group)? No problem. Your Doom Pool has been accreting for just this occasion. And its table-facing so the players know it and they can see your hand hovering over the dice like a wild-west gunslinger.</p><p></p><p>"Nah...efff all that...you can't get your Extended Rest because of x."</p><p></p><p>"Ok...cool...he's got tons of offsetting reinforcements because of y."</p><p></p><p>"Ok...cool...the chamber of the BBEG is empty! His contingency teleport has taken he and all of his BBEG pals to their other redoubt...oh they left you a note that says LOL Go Eff Yerself...aaaaaaaaaaaand the entire structure starts to collapse!"</p><p></p><p></p><p></p><p>That solves that! But that is a very different ball of wax from letting GMs decide between Storytelling Priority and Skilled Play Priority at their discretion. And it also loops the players in because their decision-points (through the entire unit of play as the growth of the Doom Pool is mechanized and table-facing) intersect with all of this!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8440482, member: 6696971"] When you have principles that may possess some inherent tension, you can solve them via top-down agenda (which can resolve the tension by establishing an apex priority) or you can have table-facing mechanics that are exception-based and principled themselves. I'm thinking of the Doom Pool in Cortex+. How easily would a principled Doom Pool (both in how/when it gathers and how/when it can be deployed) solve the 5e Storytelling Priority vs Skilled Play Priority, particularly when it comes to Long Rests? GM feels like a Long Rest established via LTH and some kind of player gambit will crush the Storytelling Priority of play in favor of the Skilled Play Priority (because the BBEG showdown is going to yield 100 % anti-climax with a fully recharged group)? No problem. Your Doom Pool has been accreting for just this occasion. And its table-facing so the players know it and they can see your hand hovering over the dice like a wild-west gunslinger. "Nah...efff all that...you can't get your Extended Rest because of x." "Ok...cool...he's got tons of offsetting reinforcements because of y." "Ok...cool...the chamber of the BBEG is empty! His contingency teleport has taken he and all of his BBEG pals to their other redoubt...oh they left you a note that says LOL Go Eff Yerself...aaaaaaaaaaaand the entire structure starts to collapse!" That solves that! But that is a very different ball of wax from letting GMs decide between Storytelling Priority and Skilled Play Priority at their discretion. And it also loops the players in because their decision-points (through the entire unit of play as the growth of the Doom Pool is mechanized and table-facing) intersect with all of this! [/QUOTE]
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