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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8440934" data-attributes="member: 42582"><p>But can you assure me that no immersion was harmed in the administration of your Doom Pool?</p><p></p><p>EDIT: This is part of why I think the needle hasn't moved very much. I think what you propose would be treated as outrageous by the vast bulk of D&D fandom. And responding to your earlier reply, I don't even think it's "stealth" coopting. It's keeping some labels but overtly changing th technique.</p><p></p><p>Eg "fail forward" was coined to describe BW-style resolution of failure: the action is declared <em>by the player</em> with both intent and task, the check fails, and the GM narrates a consequence which may or may not involve the task succeeding, but which - crucially - both (i) runs contrary to the intent, and (ii) generates new pressure for the player in terms of the broader goal/motivation from which the action's intent flowed. In other words, BW "fail forward" is shaped by player-established intention and motivaiton.</p><p></p><p>Whereas when I see "fail forward" mentioned in relation to 5e D&D, it is mostly in a 3-clue rule style: the player declares a task, and if the check fails, the GM has regard to <em>the GM's</em> intentions for how things should unfold in narrating the consequence of failure, which may or may not include the task succeeding at least in part, but includes non-naturalistically extrapolated content whose function is to ensure the GM's goals for the broader scene and scenario are not undone.</p><p></p><p>That's not stealth!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8440934, member: 42582"] But can you assure me that no immersion was harmed in the administration of your Doom Pool? EDIT: This is part of why I think the needle hasn't moved very much. I think what you propose would be treated as outrageous by the vast bulk of D&D fandom. And responding to your earlier reply, I don't even think it's "stealth" coopting. It's keeping some labels but overtly changing th technique. Eg "fail forward" was coined to describe BW-style resolution of failure: the action is declared [i]by the player[/i] with both intent and task, the check fails, and the GM narrates a consequence which may or may not involve the task succeeding, but which - crucially - both (i) runs contrary to the intent, and (ii) generates new pressure for the player in terms of the broader goal/motivation from which the action's intent flowed. In other words, BW "fail forward" is shaped by player-established intention and motivaiton. Whereas when I see "fail forward" mentioned in relation to 5e D&D, it is mostly in a 3-clue rule style: the player declares a task, and if the check fails, the GM has regard to [i]the GM's[/i] intentions for how things should unfold in narrating the consequence of failure, which may or may not include the task succeeding at least in part, but includes non-naturalistically extrapolated content whose function is to ensure the GM's goals for the broader scene and scenario are not undone. That's not stealth! [/QUOTE]
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