Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8441030" data-attributes="member: 16814"><p>I'm sorry, but you seem to have a large mistake in your assumptions. There's nothing in my "framework" that precludes other things from adding additional distinctions, and I happen to really like the Cultures of Gaming article -- it provides distinct and clear difference in the objectives and means of play for the categories. There's not a single thing I've said or advanced that precludes this, or precludes other distinctions. The topic of the thread is authorities in play, and that's a primary point of distinction between Story Now and many other cultures of play form that article. In fact, of all of them, it's really just Story Now and Nordic LARP that deviate from the authority over backstory and framing that's common to the others. So, in this thread, on this topic, I, and others, have been discussing from that point of view. I have repeated offered discussion on the other types of play and how they stack up and differ from each other. But one thing common to Classic, Trad, Neotrad, and OSR play is the framing by backstory-first principles. And, if you look at how games developed, this makes quite a lot of sense.</p><p></p><p>So, yeah, it seems you're arguing the one point about how backstory-first differs from situation-first play and expanding that further than anyone advocating it has pushed it. </p><p></p><p>Failing forward is something that's been around for a long time, and has previously featured in D&D before DW was even a thing (ie, 4e, although it goes back a bit into some discussions around 3e as well). Thinking offscreen is the primary mode of GM play in D&D, so I don't see how that's being borrowed from DW. Heck, we're told all the time about GM solo play being used to bring the setting to life in living world sandboxes. This didn't come from DW, as I saw (and did) that back in the late 80's, and certainly all through the 90's and aughts with 1e, 2e, and 3e play.</p><p></p><p>No, you haven't actually put forth a single example of pulling something unique to DW play into 5e. I think it's because you don't know what DW play actually looks like, so all you can do is grasp at terms that you imagine to be a way and suggest that this is DW leaking into 5e. It's not. </p><p></p><p>When I first made the shift over to thinking how you have to to play/run Blades in the Dark (my first Story Now game), I loved it and thought, "self, you could totally pull this naughty word into 5e and make it better!" So, I tried. I am not a slouch or an idiot, but I rapidly found I couldn't make it work without just fiating all kinds of things. 5e lacked the necessary framework to make sense of the core play of Blades. Or any PbtA game, as I went on to learn. It doesn't really work, at all, because system matters and these are different systems. That's not just a mechanics thing, although that's part of it, but 5e and Blades have different goals of play. They're not even really pointed in the same direction, much less work the same ways! So, I quickly abandoned these attempts. Instead, I play 5e for 5e, for what that system does and how it does it. If I want a different thing, I look for a system that supports it. I love 5e, but I have no need to try to make it do anything and everything, nor is my identity so wrapped up as a 5e supporter that I can't admit it's not the perfect vehicle for anything, if just for want of the right house rules.</p><p></p><p>So, the arguments you're making really smell like a need to defend 5e from a perceived attack -- to ensure that 5e comes out on top and wins the war and it the thing. Okay, I don't know why that's important, but it's definitely hampering the ability to actually analyze what's going on in play because there's a need for 5e to not show any lack. Personally, my 5e has gotten much better now that I lean into the system for what it is and know where the potholes are so I can steer around them. My Blades has gotten better for the same reasons -- knowing the potholes of a system, and where the road maintenance ends, is super duper helpful. But, if you're investing in 5e as a matter of identity, this will be a hard thing to do.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8441030, member: 16814"] I'm sorry, but you seem to have a large mistake in your assumptions. There's nothing in my "framework" that precludes other things from adding additional distinctions, and I happen to really like the Cultures of Gaming article -- it provides distinct and clear difference in the objectives and means of play for the categories. There's not a single thing I've said or advanced that precludes this, or precludes other distinctions. The topic of the thread is authorities in play, and that's a primary point of distinction between Story Now and many other cultures of play form that article. In fact, of all of them, it's really just Story Now and Nordic LARP that deviate from the authority over backstory and framing that's common to the others. So, in this thread, on this topic, I, and others, have been discussing from that point of view. I have repeated offered discussion on the other types of play and how they stack up and differ from each other. But one thing common to Classic, Trad, Neotrad, and OSR play is the framing by backstory-first principles. And, if you look at how games developed, this makes quite a lot of sense. So, yeah, it seems you're arguing the one point about how backstory-first differs from situation-first play and expanding that further than anyone advocating it has pushed it. Failing forward is something that's been around for a long time, and has previously featured in D&D before DW was even a thing (ie, 4e, although it goes back a bit into some discussions around 3e as well). Thinking offscreen is the primary mode of GM play in D&D, so I don't see how that's being borrowed from DW. Heck, we're told all the time about GM solo play being used to bring the setting to life in living world sandboxes. This didn't come from DW, as I saw (and did) that back in the late 80's, and certainly all through the 90's and aughts with 1e, 2e, and 3e play. No, you haven't actually put forth a single example of pulling something unique to DW play into 5e. I think it's because you don't know what DW play actually looks like, so all you can do is grasp at terms that you imagine to be a way and suggest that this is DW leaking into 5e. It's not. When I first made the shift over to thinking how you have to to play/run Blades in the Dark (my first Story Now game), I loved it and thought, "self, you could totally pull this naughty word into 5e and make it better!" So, I tried. I am not a slouch or an idiot, but I rapidly found I couldn't make it work without just fiating all kinds of things. 5e lacked the necessary framework to make sense of the core play of Blades. Or any PbtA game, as I went on to learn. It doesn't really work, at all, because system matters and these are different systems. That's not just a mechanics thing, although that's part of it, but 5e and Blades have different goals of play. They're not even really pointed in the same direction, much less work the same ways! So, I quickly abandoned these attempts. Instead, I play 5e for 5e, for what that system does and how it does it. If I want a different thing, I look for a system that supports it. I love 5e, but I have no need to try to make it do anything and everything, nor is my identity so wrapped up as a 5e supporter that I can't admit it's not the perfect vehicle for anything, if just for want of the right house rules. So, the arguments you're making really smell like a need to defend 5e from a perceived attack -- to ensure that 5e comes out on top and wins the war and it the thing. Okay, I don't know why that's important, but it's definitely hampering the ability to actually analyze what's going on in play because there's a need for 5e to not show any lack. Personally, my 5e has gotten much better now that I lean into the system for what it is and know where the potholes are so I can steer around them. My Blades has gotten better for the same reasons -- knowing the potholes of a system, and where the road maintenance ends, is super duper helpful. But, if you're investing in 5e as a matter of identity, this will be a hard thing to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top