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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8441057" data-attributes="member: 42582"><p>You said that, in living sandbox play,In BW, the GM is expected to frame every scene having regard to the player-authored PC priorities. These should be put under pressure by the framing - the action declarations and resolution determine how that pressure resolves. (In AW language, this is a version of soft move/hard move sequence.)</p><p></p><p>In my BW play, you can see that (i) either the GM does this, or (ii) where I feel that the GM is drifting away (eg like with the Elves) I use the mechanisms the game gives me to pull things back into a focus on my priorities for my PC. This is something the game tells me to do (Revised edition, p 269):</p><p></p><p style="margin-left: 20px">Use the mechanics! Players are <em>expected</em> to call for a Duel of Wits or a Circles test . . . Don't wait for the GM to invoke a rule - invoke the damn thing yourself and get the story moving! . . . If the story doesn't interest you, <em>it's your job to create interesting situations and involve yourself</em>.</p><p></p><p>With the Elves, I invoked a Duel of Wits to try and persuade them to come with me (Thurgon) to Auxol. I used Circles checks to meet Rufus. The GM used the appearance of Rufus in the situation to put pressure on my PC - which in the end resulted in failure for Thurgon, but began the process of Aramina's change of disposition.</p><p></p><p>I don't really see how this seems "very similar" to play where <em>it's not up to the GM to frame having regard to player priorities for their PCs</em> and there is no guarantee of such scenes at all (ie it "isn't instant").</p><p></p><p>To me it seems radically different.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8441057, member: 42582"] You said that, in living sandbox play,In BW, the GM is expected to frame every scene having regard to the player-authored PC priorities. These should be put under pressure by the framing - the action declarations and resolution determine how that pressure resolves. (In AW language, this is a version of soft move/hard move sequence.) In my BW play, you can see that (i) either the GM does this, or (ii) where I feel that the GM is drifting away (eg like with the Elves) I use the mechanisms the game gives me to pull things back into a focus on my priorities for my PC. This is something the game tells me to do (Revised edition, p 269): [indent]Use the mechanics! Players are [i]expected[/i] to call for a Duel of Wits or a Circles test . . . Don't wait for the GM to invoke a rule - invoke the damn thing yourself and get the story moving! . . . If the story doesn't interest you, [i]it's your job to create interesting situations and involve yourself[/i].[/indent] With the Elves, I invoked a Duel of Wits to try and persuade them to come with me (Thurgon) to Auxol. I used Circles checks to meet Rufus. The GM used the appearance of Rufus in the situation to put pressure on my PC - which in the end resulted in failure for Thurgon, but began the process of Aramina's change of disposition. I don't really see how this seems "very similar" to play where [i]it's not up to the GM to frame having regard to player priorities for their PCs[/i] and there is no guarantee of such scenes at all (ie it "isn't instant"). To me it seems radically different. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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