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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8441118" data-attributes="member: 16814"><p>Okay, so your argument is that taking Fronts from DW, stripping out most of it except the list of dangers/dooms, and then modifying this using a different game's idea into a short list of the plot points a BBEG is going to enact on the campaign -- ie, just a story organization aide for traditional D&D Trad play -- is a major absorption of DW concepts into D&D? This is what you're arguing? Importing the idea of Fronts and stripping them down to planning aide for plot is importing serious stuff from how DW plays into 5e?</p><p></p><p>I mean, if we take a soccer ball, and using it to play basketball, have we significantly influenced the game of basketball with soccer? Because, you know, we've taken an important part of the game of soccer -- the ball (can't even play without it!) -- and we've put that in a basketball game. Sure, no other rules of basketball have changed, good soccerballs bounce pretty close to the same way basketballs do, and they're the same size, or very darned close. But, yeah, we've totes influences basketball by subbing in a soccer ball!</p><p></p><p>This is the argument you're making as I see it. It's saying "but we used the name of it, and we've like done 1 similar thing at the end of the day, so that's like, a lot, right?! It's totally a lot."</p><p></p><p>No, they're not doing it wrong, but they've imported something that doesn't align with the other bits of 5e. This has been discussed. Flashbacks work well in Blades because they're so tightly tied in with the other mechanics -- they aren't free, for one, and they generate complications as regularly as other things. The implementations I've seen for 5e are pretty much just a plot coupon. And that can work just fine. The problem really only occurs when you suggest that they're the same thing. They aren't, even though they have the same name and you can "flashback" to establish something. The actual nature of the mechanics are vastly different -- a plot coupon is not a Blades flashback.</p><p></p><p>Introduction of plot coupons is an interesting thing in 5e. It very much depends on how these are implemented -- are they subject to GM veto? What is the allowed scope? How do they replenish? Are they tied into other mechanical systems? What do they cost?</p><p></p><p>As far as mixing and matching principles, you're making a broad assumption that the goals of play are the same for every principle. There are completely incompatible things, largely incompatible things, mehly compatible things, very compatible, and totes compatible. You're just idly speculating about generalities in what appears to be an attempt to claim there's no really point in looking at these things. What we don't have is any specific examples (outside Fronts things, which I've discussed) of the things you're trying to claim are easily possible. It should be trivial, if your gut is telling you true. I've actually tried. It wasn't easy. It didn't line up. I had to use fiat to make most of it work. If you're fine with this, cool, but you're already pretty far out of lane for Story Now (or Neotrad or Classic) play, so there's that.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8441118, member: 16814"] Okay, so your argument is that taking Fronts from DW, stripping out most of it except the list of dangers/dooms, and then modifying this using a different game's idea into a short list of the plot points a BBEG is going to enact on the campaign -- ie, just a story organization aide for traditional D&D Trad play -- is a major absorption of DW concepts into D&D? This is what you're arguing? Importing the idea of Fronts and stripping them down to planning aide for plot is importing serious stuff from how DW plays into 5e? I mean, if we take a soccer ball, and using it to play basketball, have we significantly influenced the game of basketball with soccer? Because, you know, we've taken an important part of the game of soccer -- the ball (can't even play without it!) -- and we've put that in a basketball game. Sure, no other rules of basketball have changed, good soccerballs bounce pretty close to the same way basketballs do, and they're the same size, or very darned close. But, yeah, we've totes influences basketball by subbing in a soccer ball! This is the argument you're making as I see it. It's saying "but we used the name of it, and we've like done 1 similar thing at the end of the day, so that's like, a lot, right?! It's totally a lot." No, they're not doing it wrong, but they've imported something that doesn't align with the other bits of 5e. This has been discussed. Flashbacks work well in Blades because they're so tightly tied in with the other mechanics -- they aren't free, for one, and they generate complications as regularly as other things. The implementations I've seen for 5e are pretty much just a plot coupon. And that can work just fine. The problem really only occurs when you suggest that they're the same thing. They aren't, even though they have the same name and you can "flashback" to establish something. The actual nature of the mechanics are vastly different -- a plot coupon is not a Blades flashback. Introduction of plot coupons is an interesting thing in 5e. It very much depends on how these are implemented -- are they subject to GM veto? What is the allowed scope? How do they replenish? Are they tied into other mechanical systems? What do they cost? As far as mixing and matching principles, you're making a broad assumption that the goals of play are the same for every principle. There are completely incompatible things, largely incompatible things, mehly compatible things, very compatible, and totes compatible. You're just idly speculating about generalities in what appears to be an attempt to claim there's no really point in looking at these things. What we don't have is any specific examples (outside Fronts things, which I've discussed) of the things you're trying to claim are easily possible. It should be trivial, if your gut is telling you true. I've actually tried. It wasn't easy. It didn't line up. I had to use fiat to make most of it work. If you're fine with this, cool, but you're already pretty far out of lane for Story Now (or Neotrad or Classic) play, so there's that. [/QUOTE]
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