Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8441324" data-attributes="member: 42582"><p>True. My BW play resemble D&D "living sandbox" play in having a knight/paladin, a wizard, and Orcs and Elves.</p><p></p><p>Which is to say both are FRPGs with their basic story elements cut from fairly traditional cloth.</p><p></p><p>I don't think there are many similarities beyond those.</p><p></p><p>In BW, the focus of play is always on the PCs' player-authored priorities. The game expressly tells the GM to frame so as to put pressure on those; and expressly says to players <em>if you think the GM has missed the point, take hold of the situation and wrest it to your will!</em> And it provides mechanics to do that - Circles checks, Wises checks (both of which I've given actual play examples of), commencing a Duel of Wits to bring a NPC around to your goals or ways of thinking (which I've given an actual play example of).</p><p></p><p>To me, the contrast with a game where all the action is located - incipiently - in the GM's prep and curation of the backstory/setting, and the players' job is to learn about this by declaring appropriate actions (mostly about where they go, where they look and who they talk to) and having learned this to then work out how to trigger the scenes thy want by declaring appropriate actions (again, mostly about where they go, where they look and who they talk to) is pretty stark.</p><p></p><p>And that contrast is driven home by your - in my view accurate - remark that in a "living sandbox" engagement of player priorities is "not instant" and is not the GM's job. And by your suggested example of play, that the actual playtime consequence of a PC's desire to avenge their brother's murder would be carrying out an outpost raid for a faction (ie the player-authored priority basically turns into a hook for the player getting to take up a mission from a NPC, no different in its function from the hook being <em>I'll do it if you pay me</em>).</p><p></p><p>I have attempted to identify the <em>mechanism</em> of authorship that explains the difference: one is "situation first", with principles that govern the authorship of that situation emphasising the centrality of player-authored PC priorities; the other is "backstory first", with principles emphasising naturalistic extrapolation of the fiction (the "living world") independent of any player-authored PC priorities.</p><p></p><p>Disputing my explanation - although I still don't really get what the disagreement consists in - and trying to argue that BW is also "backstory first" - although I don't really get what that argument is - won't change the fact that this profound contrast is there.</p><p></p><p>Which is also why I dispute the claim that my explanation is an "axiomatic" one. It's grounded in an actual awareness of an actual difference in play experience. A profound difference.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8441324, member: 42582"] True. My BW play resemble D&D "living sandbox" play in having a knight/paladin, a wizard, and Orcs and Elves. Which is to say both are FRPGs with their basic story elements cut from fairly traditional cloth. I don't think there are many similarities beyond those. In BW, the focus of play is always on the PCs' player-authored priorities. The game expressly tells the GM to frame so as to put pressure on those; and expressly says to players [I]if you think the GM has missed the point, take hold of the situation and wrest it to your will![/I] And it provides mechanics to do that - Circles checks, Wises checks (both of which I've given actual play examples of), commencing a Duel of Wits to bring a NPC around to your goals or ways of thinking (which I've given an actual play example of). To me, the contrast with a game where all the action is located - incipiently - in the GM's prep and curation of the backstory/setting, and the players' job is to learn about this by declaring appropriate actions (mostly about where they go, where they look and who they talk to) and having learned this to then work out how to trigger the scenes thy want by declaring appropriate actions (again, mostly about where they go, where they look and who they talk to) is pretty stark. And that contrast is driven home by your - in my view accurate - remark that in a "living sandbox" engagement of player priorities is "not instant" and is not the GM's job. And by your suggested example of play, that the actual playtime consequence of a PC's desire to avenge their brother's murder would be carrying out an outpost raid for a faction (ie the player-authored priority basically turns into a hook for the player getting to take up a mission from a NPC, no different in its function from the hook being [I]I'll do it if you pay me[/I]). I have attempted to identify the [I]mechanism[/I] of authorship that explains the difference: one is "situation first", with principles that govern the authorship of that situation emphasising the centrality of player-authored PC priorities; the other is "backstory first", with principles emphasising naturalistic extrapolation of the fiction (the "living world") independent of any player-authored PC priorities. Disputing my explanation - although I still don't really get what the disagreement consists in - and trying to argue that BW is also "backstory first" - although I don't really get what that argument is - won't change the fact that this profound contrast is there. Which is also why I dispute the claim that my explanation is an "axiomatic" one. It's grounded in an actual awareness of an actual difference in play experience. A profound difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top