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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8443909" data-attributes="member: 6795602"><p>I've copied the excerpt over and will walk through it.</p><p></p><p></p><p>I notice the mention of house rules here - but the explicit house rules aren't mentioned here.</p><p></p><p>I'll take note of the clerics backstory because it comes up later. The last line here is interesting because while you call the backstory details petty they do seem to drive your improvisation later.</p><p></p><p>1. I notice you have no explanation of who made this decision, DM, players, or if it was a table negotiated decision.</p><p>2. If the decision was made by the DM were the players aware of why they were starting at level 2?</p><p>3. Was this decision made before or after the dungeon and it's inhabitants were created?</p><p></p><p>1. Dungeon was procedurally created by DM and Appendix A+C. I'm curious if parts of it were created during play or all before (no specification).</p><p>2. Only the DM knows how the Dungeon was created - meaning a player telling of this adventure couldn't provide this integral detail.</p><p></p><p>Only the DM would know this information.</p><p></p><p>Fictional details that were randomly generated (someone more familiar with the game could maybe say if this was a easy or difficult encounter and if that was a good treasure haul or not - both potentially important details for understanding the play experience).</p><p></p><p></p><p>You've listed no explanation on how the check to determine success or failure worked, nor if the players would have known how such a check worked.</p><p></p><p></p><p>Here we see the information the PC learns ties directly into his backstory. There's a clear indication that you moved away from the procedures you were relying on for the rest of the dungeon. You've given no explanation for why. You didn't explain when you determined the sigils were sigils of chaos.</p><p></p><p>And more importantly, would the players have known about any of the behind the scenes decision making processes you were using?</p><p></p><p>*I'll try to get to the rest of the excerpt later.</p><p></p><p>But as you can see so far, the excerpt you've provided leaves alot of key analysis and play experience questions unanswered. And if you weren't the DM there would be so little mechanical information that such an excerpt would look mostly like just the fiction - something I've been criticized of focusing on.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8443909, member: 6795602"] I've copied the excerpt over and will walk through it. I notice the mention of house rules here - but the explicit house rules aren't mentioned here. I'll take note of the clerics backstory because it comes up later. The last line here is interesting because while you call the backstory details petty they do seem to drive your improvisation later. 1. I notice you have no explanation of who made this decision, DM, players, or if it was a table negotiated decision. 2. If the decision was made by the DM were the players aware of why they were starting at level 2? 3. Was this decision made before or after the dungeon and it's inhabitants were created? 1. Dungeon was procedurally created by DM and Appendix A+C. I'm curious if parts of it were created during play or all before (no specification). 2. Only the DM knows how the Dungeon was created - meaning a player telling of this adventure couldn't provide this integral detail. Only the DM would know this information. Fictional details that were randomly generated (someone more familiar with the game could maybe say if this was a easy or difficult encounter and if that was a good treasure haul or not - both potentially important details for understanding the play experience). You've listed no explanation on how the check to determine success or failure worked, nor if the players would have known how such a check worked. Here we see the information the PC learns ties directly into his backstory. There's a clear indication that you moved away from the procedures you were relying on for the rest of the dungeon. You've given no explanation for why. You didn't explain when you determined the sigils were sigils of chaos. And more importantly, would the players have known about any of the behind the scenes decision making processes you were using? *I'll try to get to the rest of the excerpt later. But as you can see so far, the excerpt you've provided leaves alot of key analysis and play experience questions unanswered. And if you weren't the DM there would be so little mechanical information that such an excerpt would look mostly like just the fiction - something I've been criticized of focusing on. [/QUOTE]
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