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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8444384" data-attributes="member: 42582"><p>I don't think you (the poster Thomas Shey) necessarily intended what I've taken away from your post, but I'm going to post my take-away because it speaks to a more general issue.</p><p></p><p>I find that there is a <em>very</em> strong tendency to equate <em>player authority over the shared fiction</em> with meta-currency, shared narration, etc. But to me, those are rather boutique forms of player authority, and do not play a big role in most of my RPGing.</p><p></p><p>To me, the typical distribution of roles in a RPG means that the bulk of what players do is <em>declare actions for their PC</em>, either expressly - <em>I do such-and-such</em> - or implicitly <em> - What can we see?</em> or <em>What's in the chest? </em>which bring with them implicit declarations like <em>We look around?</em> or <em>I look in the chest</em>. And it is by way of the resolution of these declared actions that players exert authority over the shared fiction.</p><p></p><p>We can see this in [USER=6785785]@hawkeyefan[/USER]'s Folk Hero example: that doesn't play out as a meta-stipulation <em>I decree that there are common folk willing to give me shelter</em>. It plays out as an action declaration: <em>I approach these common folk and ask them to shelter me and my friends</em>. The background ability says (or seems to say) that in such circumstances, the action declaration will typically succeed.</p><p></p><p>That's why, in these sorts of discussions, approaches to <em>framing</em> and to <em>resolution</em> are fundamental. I think it' self-evident why <em>resolution</em> is fundamental; and framing is also fundamental because it plays such a big role in establishing the fictional context for declarations and resolutions of PC actions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8444384, member: 42582"] I don't think you (the poster Thomas Shey) necessarily intended what I've taken away from your post, but I'm going to post my take-away because it speaks to a more general issue. I find that there is a [I]very[/I] strong tendency to equate [I]player authority over the shared fiction[/I] with meta-currency, shared narration, etc. But to me, those are rather boutique forms of player authority, and do not play a big role in most of my RPGing. To me, the typical distribution of roles in a RPG means that the bulk of what players do is [I]declare actions for their PC[/I], either expressly - [I]I do such-and-such[/I] - or implicitly [I] - What can we see?[/I] or [I]What's in the chest? [/I]which bring with them implicit declarations like [I]We look around?[/I] or [I]I look in the chest[/I]. And it is by way of the resolution of these declared actions that players exert authority over the shared fiction. We can see this in [USER=6785785]@hawkeyefan[/USER]'s Folk Hero example: that doesn't play out as a meta-stipulation [I]I decree that there are common folk willing to give me shelter[/I]. It plays out as an action declaration: [I]I approach these common folk and ask them to shelter me and my friends[/I].[I] [/I]The background ability says (or seems to say) that in such circumstances, the action declaration will typically succeed. That's why, in these sorts of discussions, approaches to [I]framing[/I] and to [I]resolution[/I] are fundamental. I think it' self-evident why [I]resolution[/I] is fundamental; and framing is also fundamental because it plays such a big role in establishing the fictional context for declarations and resolutions of PC actions. [/QUOTE]
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