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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8444402" data-attributes="member: 42582"><p>A further thought, following from my post 1495, and treating [USER=6785785]@hawkeyefan[/USER]'s Folk Hero story as more fodder for analysis:</p><p></p><p>What is going on when the GM, in effect, disregards the action resolution process the rules seem to provide for, and has the PCs betrayed and surrounded?</p><p></p><p>The answer seems to be that the GM has decided, in advance, what scene they want to frame - and is determined to stick with that regardless of player action declarations.</p><p></p><p>In it's structure, it's no different from a GM who really wants to frame a fight with the bad guy on the edge of the volcano, and so finds a way to fudge or negate the apparent killing of the bad guy by the PCs when they're still down in the valley.</p><p></p><p>How do we address this problem? I think there are other solutions beyond <em>walk from tables of GMs we don't like</em>.</p><p></p><p>For instance, the rulebooks could be more upfront about approaches to framing. Eg hawkeyefan's GM could have framed the fight with the soldiers <em>before</em> the players spend what sounds like quite a bit of play time trying to make themselves safe from pursuit. Or my imaginary volcano-framing GM could narrate over events in the valley and cut straight to the scene that they want to frame.</p><p></p><p>Or to put the point more generally, just be more upfront about what sort of authority is going to be exercised by the GM.</p><p></p><p>And the flip side is: if the GM is expected to be responsive to player priorities in framing scenes (as [USER=6785785]@hawkeyefan[/USER] seemed to expect in the Folk Hero story) then the GM needs tools to make it easy to frame scenes without prepping them in detail. This is also something that rulebooks can tackle head-on.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8444402, member: 42582"] A further thought, following from my post 1495, and treating [USER=6785785]@hawkeyefan[/USER]'s Folk Hero story as more fodder for analysis: What is going on when the GM, in effect, disregards the action resolution process the rules seem to provide for, and has the PCs betrayed and surrounded? The answer seems to be that the GM has decided, in advance, what scene they want to frame - and is determined to stick with that regardless of player action declarations. In it's structure, it's no different from a GM who really wants to frame a fight with the bad guy on the edge of the volcano, and so finds a way to fudge or negate the apparent killing of the bad guy by the PCs when they're still down in the valley. How do we address this problem? I think there are other solutions beyond [I]walk from tables of GMs we don't like[/I]. For instance, the rulebooks could be more upfront about approaches to framing. Eg hawkeyefan's GM could have framed the fight with the soldiers [I]before[/I] the players spend what sounds like quite a bit of play time trying to make themselves safe from pursuit. Or my imaginary volcano-framing GM could narrate over events in the valley and cut straight to the scene that they want to frame. Or to put the point more generally, just be more upfront about what sort of authority is going to be exercised by the GM. And the flip side is: if the GM is expected to be responsive to player priorities in framing scenes (as [USER=6785785]@hawkeyefan[/USER] seemed to expect in the Folk Hero story) then the GM needs tools to make it easy to frame scenes without prepping them in detail. This is also something that rulebooks can tackle head-on. [/QUOTE]
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