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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Campbell" data-source="post: 8444520" data-attributes="member: 16586"><p>Most Story Now play is just standard play where the players create characters who follow what John Harper calls the 4 Cs of Character and the GM is expected to frame situations/scenes where the 4 Cs apply.</p><p></p><p>1. Connected: The character has relationships (positive and negative) with other significant characters in the situation.</p><p>2. Committed: The character has a stake in the outcome of the situation, and will stay to see it through.</p><p>3. Capable: The character has the capacity to affect change in the situation by taking decisive action.</p><p>4. Conflicted: The character has beliefs and goals that are in conflict. They must make choices about which are more important, and which must be abandoned or changed.</p><p></p><p>The standard authority structure does not really change in any meaningful way. There's just a powerful expectation that who the characters are will matter to the situation. Also that fictional positioning will be honored. What resolution will look like will differ from game to game.</p><p></p><p>Not that anyone has to like the 4 C's by the way. Sometimes I like standard 'do not care about your tragic backstory' sandbox play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8444520, member: 16586"] Most Story Now play is just standard play where the players create characters who follow what John Harper calls the 4 Cs of Character and the GM is expected to frame situations/scenes where the 4 Cs apply. 1. Connected: The character has relationships (positive and negative) with other significant characters in the situation. 2. Committed: The character has a stake in the outcome of the situation, and will stay to see it through. 3. Capable: The character has the capacity to affect change in the situation by taking decisive action. 4. Conflicted: The character has beliefs and goals that are in conflict. They must make choices about which are more important, and which must be abandoned or changed. The standard authority structure does not really change in any meaningful way. There's just a powerful expectation that who the characters are will matter to the situation. Also that fictional positioning will be honored. What resolution will look like will differ from game to game. Not that anyone has to like the 4 C's by the way. Sometimes I like standard 'do not care about your tragic backstory' sandbox play. [/QUOTE]
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