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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8444527" data-attributes="member: 6785785"><p>So I actually played in a session for that campaign just last night. And something came up that I think may be worth noting, and for different instances. </p><p>***************</p><p></p><p>First, one point of frustration I experienced as a player. Again, I was playing my ranger character. We were in battle with some hags who had kidnapped some children from the nearby towns. We'd tracked them down and located their coven's meeting place. During the ensuing battle, we managed to kill one of the two hags present. The other fled. </p><p></p><p>My ranger had cast Hunter's Mark on this hag and also has the Sharpshooter feat. These matter because as the Hag fled by swimming away through the swamp water, my turn came up and I declared that I wanted to shoot her. </p><p></p><p>The GM told me I could not attack the hag. I asked why. He advised because of the range (the hag had been on the opposite end of the battlefield as my ranger, and took the Dash action on her turn to move double speed). I reminded him that with the Sharpshooter feat, my ranger ignores disadvantage due to range, and my long bow range is 600', more than enough to still put the hag in range. </p><p></p><p>He then said it was due to not being able to see her in the water. I asked if I was allowed to attempt to track her using the Hunter's Mark spell, which would grant me advantage on either Perception or Survival skills used to track the target. He then said that because she was underwater, even if I could track her, I could not attack her. </p><p></p><p>I concluded at this point that he simply wanted her to get away. I didn't quite get why, and I haven't yet had a chance to discuss that specific point of play with him, but I plan on it. I found it to be pretty frustrating. </p><p></p><p>***********</p><p></p><p>The second instance of play involved another player and his use of his familiar. His familiar counts as a fey creature and he can dismiss it as an action, where it goes to a demiplane until resummoned on a subsequent action, when it appears within 30 feet of the caster. So he sent it out to scout an area that was beyond 100 feet, which means the caster could no longer look through its eyes. He waited a few rounds and then dismissed the familiar, placing it in the demiplane, and then resummoned it the next round. </p><p></p><p>The GM narrated that a pair of redcaps came along with it! The familiar encountered the fey, and they grabbed it, then when it was dimissed, the GM decided their fey nature allowed them to kind of piggyback along with it, and so they appeared along with it. </p><p></p><p>One or two players seemed to be a bit bothered by this. I'm curious how others feel. It seems to be totally unsupported by the rules as written, but it seems a kind of suitable outcome based on the fictional elements. I would have liked that consequence to be the result of a roll of some sort, but one was not made.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8444527, member: 6785785"] So I actually played in a session for that campaign just last night. And something came up that I think may be worth noting, and for different instances. *************** First, one point of frustration I experienced as a player. Again, I was playing my ranger character. We were in battle with some hags who had kidnapped some children from the nearby towns. We'd tracked them down and located their coven's meeting place. During the ensuing battle, we managed to kill one of the two hags present. The other fled. My ranger had cast Hunter's Mark on this hag and also has the Sharpshooter feat. These matter because as the Hag fled by swimming away through the swamp water, my turn came up and I declared that I wanted to shoot her. The GM told me I could not attack the hag. I asked why. He advised because of the range (the hag had been on the opposite end of the battlefield as my ranger, and took the Dash action on her turn to move double speed). I reminded him that with the Sharpshooter feat, my ranger ignores disadvantage due to range, and my long bow range is 600', more than enough to still put the hag in range. He then said it was due to not being able to see her in the water. I asked if I was allowed to attempt to track her using the Hunter's Mark spell, which would grant me advantage on either Perception or Survival skills used to track the target. He then said that because she was underwater, even if I could track her, I could not attack her. I concluded at this point that he simply wanted her to get away. I didn't quite get why, and I haven't yet had a chance to discuss that specific point of play with him, but I plan on it. I found it to be pretty frustrating. *********** The second instance of play involved another player and his use of his familiar. His familiar counts as a fey creature and he can dismiss it as an action, where it goes to a demiplane until resummoned on a subsequent action, when it appears within 30 feet of the caster. So he sent it out to scout an area that was beyond 100 feet, which means the caster could no longer look through its eyes. He waited a few rounds and then dismissed the familiar, placing it in the demiplane, and then resummoned it the next round. The GM narrated that a pair of redcaps came along with it! The familiar encountered the fey, and they grabbed it, then when it was dimissed, the GM decided their fey nature allowed them to kind of piggyback along with it, and so they appeared along with it. One or two players seemed to be a bit bothered by this. I'm curious how others feel. It seems to be totally unsupported by the rules as written, but it seems a kind of suitable outcome based on the fictional elements. I would have liked that consequence to be the result of a roll of some sort, but one was not made. [/QUOTE]
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