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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Crimson Longinus" data-source="post: 8444567" data-attributes="member: 7025508"><p>At minimum, this seems like a hella clumsy. Though it also kinda depends on how distances are normally handled (was there a battlemap?) If distances are always handled somewhat abstractly, then this might be more understandable. Though coming up bunch of reasons why you couldn't attack seems like BS either way. Better hope that if your characters ever need to flee the GM handles that with equal generosity!</p><p></p><p></p><p></p><p>This is just weird. But I guess it is kinda funny. Rules really don't work like this, but I can see the GM thinking that this would make metaphysical and narrative sense.</p><p></p><p>From these and your earlier example I get the impression that your GM thinks more in sense of 'would this be a cool scene' and 'how this would go in a book/movie' and might not be that concerned with what the rules actually say. Cool standoff with the soldiers, an enemy flees so that they can become a recurring villain, the fae cause unexpected and weird hijinks. Not necessarily a problem, but if there are mismatch of expectations then it is. Also, an issue with this sort of thinking is that the GM might get too enamoured with certain scenes happening, which leads to railroadyness.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8444567, member: 7025508"] At minimum, this seems like a hella clumsy. Though it also kinda depends on how distances are normally handled (was there a battlemap?) If distances are always handled somewhat abstractly, then this might be more understandable. Though coming up bunch of reasons why you couldn't attack seems like BS either way. Better hope that if your characters ever need to flee the GM handles that with equal generosity! This is just weird. But I guess it is kinda funny. Rules really don't work like this, but I can see the GM thinking that this would make metaphysical and narrative sense. From these and your earlier example I get the impression that your GM thinks more in sense of 'would this be a cool scene' and 'how this would go in a book/movie' and might not be that concerned with what the rules actually say. Cool standoff with the soldiers, an enemy flees so that they can become a recurring villain, the fae cause unexpected and weird hijinks. Not necessarily a problem, but if there are mismatch of expectations then it is. Also, an issue with this sort of thinking is that the GM might get too enamoured with certain scenes happening, which leads to railroadyness. [/QUOTE]
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