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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8444727" data-attributes="member: 6795602"><p>That seems accurate.</p><p></p><p></p><p>This seems fundamentally off in that virtually all metagame currencies or metagame narrative controls can be viewed in some sense as corresponding to the fiction of which they allow or attempt to allow the player to 'alter'.</p><p></p><p>What's different about that kind of fictional correspondence and what [USER=7026617]@Thomas Shey[/USER] is getting at is how closely the metacurrency or metagame control is limited to corresponding to just the character and their very immediate situation. This is why a metacurrency that a battlemaster fighter can spend to knock a creature prone (representing his skilled swordsmanship to some degree) is acceptable to such players while a metacurrency or metagame control that allows a character to specify 'this is the location of evards tower' is not acceptable. One is limited to the corresponding character and some particular contest they are in and the other is related to the character and establishing fiction outside a particular contest the character is in.</p><p></p><p>See also the metacurrency of inspiration that 5e allows DM's to hand out. Players can use that metacurrency to affect their characters chances on a single chosen skill check and skill checks are specifically related to a character in a very immediate situation.</p><p></p><p>The further away something drifts from that specific character and that immediate situation the more issues you will find these players have with it.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8444727, member: 6795602"] That seems accurate. This seems fundamentally off in that virtually all metagame currencies or metagame narrative controls can be viewed in some sense as corresponding to the fiction of which they allow or attempt to allow the player to 'alter'. What's different about that kind of fictional correspondence and what [USER=7026617]@Thomas Shey[/USER] is getting at is how closely the metacurrency or metagame control is limited to corresponding to just the character and their very immediate situation. This is why a metacurrency that a battlemaster fighter can spend to knock a creature prone (representing his skilled swordsmanship to some degree) is acceptable to such players while a metacurrency or metagame control that allows a character to specify 'this is the location of evards tower' is not acceptable. One is limited to the corresponding character and some particular contest they are in and the other is related to the character and establishing fiction outside a particular contest the character is in. See also the metacurrency of inspiration that 5e allows DM's to hand out. Players can use that metacurrency to affect their characters chances on a single chosen skill check and skill checks are specifically related to a character in a very immediate situation. The further away something drifts from that specific character and that immediate situation the more issues you will find these players have with it. [/QUOTE]
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