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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lanefan" data-source="post: 8444819" data-attributes="member: 29398"><p>Well, yes, oftentimes the place you're raiding isn't necessarily going to remain static while you take two weeks to travel to town, recover, and head back out; and that's the point Gygax is trying to make.</p><p></p><p>A solution, of course, can be to leave one or two stealthy PCs on site (or at least able to see the entrance) to keep an eye on things such that when the bulk of the party gets back they can be provided an updated report. I've known parties to do this now and then, and it's usually been useful* when they did. </p><p></p><p>And you'll still have gained some knowledge during the first incursion in any case; for example unless the dungeon denizens are really fast miners the party's map of what they explored should still be accurate.</p><p></p><p>* - on one memorable occasion a party left a high-ish level Cleric-Thief behind to keep an eye on a half-explored dungeon's entrance while the rest went back to town for supplies and, I think, a few <em>Raise Dead</em>s. During the fisrt few days the party were gone the enemy - now thoroughly paranoid - put up numerous until-triggered defensive spells around the entrance; the C-T watched this from hiding, and by the time the party got back she'd managed to dispel every one of them and thus save her crew a world o' headaches.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8444819, member: 29398"] Well, yes, oftentimes the place you're raiding isn't necessarily going to remain static while you take two weeks to travel to town, recover, and head back out; and that's the point Gygax is trying to make. A solution, of course, can be to leave one or two stealthy PCs on site (or at least able to see the entrance) to keep an eye on things such that when the bulk of the party gets back they can be provided an updated report. I've known parties to do this now and then, and it's usually been useful* when they did. And you'll still have gained some knowledge during the first incursion in any case; for example unless the dungeon denizens are really fast miners the party's map of what they explored should still be accurate. * - on one memorable occasion a party left a high-ish level Cleric-Thief behind to keep an eye on a half-explored dungeon's entrance while the rest went back to town for supplies and, I think, a few [I]Raise Dead[/I]s. During the fisrt few days the party were gone the enemy - now thoroughly paranoid - put up numerous until-triggered defensive spells around the entrance; the C-T watched this from hiding, and by the time the party got back she'd managed to dispel every one of them and thus save her crew a world o' headaches. [/QUOTE]
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