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Respect to Mr. Gygax and Mr. Arneson
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<blockquote data-quote="Planesdragon" data-source="post: 1596756" data-attributes="member: 11133"><p>Condemnation?</p><p> </p><p> Go back and read my post. I said that Gary (1) had a lack of understanding and (2) was arrogant--as in, more confident and outspoken than his accomplishments give him a right to.</p><p> </p><p> Being on par with the other movers and shakers in an industry in which he is no longer a significant active force is neither "condemnation" nor "disrespect." If I wanted to list things to condemn Mr. Gygax for, I would probably start with what he did while in charge of TSR, and continue with the overly geeky way he has portrayed our hobby since.</p><p> </p><p> But I do <em>not</em> want Gary condemned. I want him shown the respect that is due him--which, IMO, is not the acclaim of every person who plays d20 or RPGs in general.</p><p> </p><p> </p><p> 1: I never claimed not to be arrogant. But you don't see anyone bowing to me, or holding me up as an example of the hobby, so my arrogance isn't that bad.</p><p> </p><p> 2: The man wrote a game system that had names changed for no real good reason, and not a few weeks ago advocated the sort of tight-control over RPG products that would have meant that everything d20 that SSS or Mongoose or Malhovic have ever done would have simply not been created.</p><p> </p><p> Some people express a fondness for differenet "game systems", as if learning how to play a game was so much fun you'd rather learn a new game than play one you know. This is, in my opinion, simply wrong--not maliciously wrong, not foolishly wrong, but the sort of wrong that a good meaning intelligent person can mistankingly conclude.</p><p> </p><p> </p><p> In so much that d20 resembles AD&D is purposeful choice, not lack of inspiration. It resembles OD&D and AD&D because it was meant to--but once you get past the shallow familiarity, you notice that everything simply works cleaner and better.</p><p> </p><p> The people I listed (with the possible exception of Ryan) were just as able to create from whole cloth as Gary--the best example of this being Arcana Unearthed, which was intended to be a new set of archtypes for fantasy RPGs.</p><p> </p><p> </p><p> Actually, Gary and Dave had the whole wargaming industry to fall back on. While their execution was very creative and undoubtedly influential, "one-person wargames" aren't exactly a genius-level leap as a conflux of wargames and fantasy literature.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1596756, member: 11133"] Condemnation? Go back and read my post. I said that Gary (1) had a lack of understanding and (2) was arrogant--as in, more confident and outspoken than his accomplishments give him a right to. Being on par with the other movers and shakers in an industry in which he is no longer a significant active force is neither "condemnation" nor "disrespect." If I wanted to list things to condemn Mr. Gygax for, I would probably start with what he did while in charge of TSR, and continue with the overly geeky way he has portrayed our hobby since. But I do [i]not[/i] want Gary condemned. I want him shown the respect that is due him--which, IMO, is not the acclaim of every person who plays d20 or RPGs in general. 1: I never claimed not to be arrogant. But you don't see anyone bowing to me, or holding me up as an example of the hobby, so my arrogance isn't that bad. 2: The man wrote a game system that had names changed for no real good reason, and not a few weeks ago advocated the sort of tight-control over RPG products that would have meant that everything d20 that SSS or Mongoose or Malhovic have ever done would have simply not been created. Some people express a fondness for differenet "game systems", as if learning how to play a game was so much fun you'd rather learn a new game than play one you know. This is, in my opinion, simply wrong--not maliciously wrong, not foolishly wrong, but the sort of wrong that a good meaning intelligent person can mistankingly conclude. In so much that d20 resembles AD&D is purposeful choice, not lack of inspiration. It resembles OD&D and AD&D because it was meant to--but once you get past the shallow familiarity, you notice that everything simply works cleaner and better. The people I listed (with the possible exception of Ryan) were just as able to create from whole cloth as Gary--the best example of this being Arcana Unearthed, which was intended to be a new set of archtypes for fantasy RPGs. Actually, Gary and Dave had the whole wargaming industry to fall back on. While their execution was very creative and undoubtedly influential, "one-person wargames" aren't exactly a genius-level leap as a conflux of wargames and fantasy literature. [/QUOTE]
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