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<blockquote data-quote="Tellerian Hawke" data-source="post: 7247039" data-attributes="member: 6790669"><p><strong>A Conversation With Dame Clare</strong></p><p></p><p></p><p></p><p><strong>Dame Clare laughs once more:</strong><span style="color: red"> "Hold that thought a moment... Number 7, please tell Kylaendra to come to the study, immediately. Now, where were we? Oh yes, I barely know you. In a way, you are correct, and yet, in another way of speaking, you are also so incredibly wrong. The Orb has told me your name, yes, and <strong><em>imparted, directly into my mind, your history, your importance, your possible destiny...</em></strong> The Orb sees more than just the surface. The only reason that you are not already dead is because <strong><em>The Orb knew who you were.</em></strong> Do you realize how seldom of an occurrence that is? All adventurers believe themselves as destined for greatness, but most of them meet their untimely demise at a young, tender age, or, they lose their stomach for it and retire to a life of mediocrity. Take <strong>Mallin Quickblade</strong>, for example; that's an impressive name for an adventurer, is it not? His father is a Knight Captain in Queen Mirian's army, did you know that? And his father trained him well; his boy Mallin is an excellent swordsman. But because of Mallin's arrogance, he is now my minion, bound to me by the dark blood, at my beck and call, a trained dog who attacks when I tell him to, and fetches things for me when I need them fetched. When I asked The Orb who Mallin was, do you know what it said? It said, <strong><em>'no one of importance, my lady.'</em></strong> That's what The Orb does, my dear Respen. It tells me who I need to pay attention to. And right now, my attention is focused on you."</span></p><p></p><p></p><p></p><p><strong>Dame Clare:</strong><span style="color: red"> "Listen to yourself, you arrogant little wretch. Here I am, being nice to you, telling you of my plans for your greatness, and you have the nerve to insult me? We really need to work on your courtly manners, my dear. If you had said such things to <strong>Serindak</strong>, he would have drained you into a lifeless husk and devoured your heart and brain. He has this thing about doing that, ever since he heard that <strong>The Old Ones</strong> did that to each other, to ensure that a given victim remained dead. Serindak has no sense of humor when it comes to manners, nor does he have the patience to think in terms of future consequences. I still have much to teach him. As to your question, the answer is simple, really. With age comes not only power, but wisdom. The Old Ones know how to hide their presence, both in the physical world, and in the Astral. They are able to hide themselves from items of detection, even ones as powerful as <strong>The Orb of Errinder</strong>. That doesn't mean that I won't find them, it simply means that I haven't found them <strong>YET</strong>."</span></p><p></p><p></p><p></p><p><strong>For the briefest of instants, Dame Clare's tone becomes serious, losing all hints of joviality:</strong><span style="color: red"> "You've met an Old One? Kylaendra, my pet. Say hello to Respen. Tell him how happy he's going to be, when he joins my cause. Respen, dear, please don't hurt little Kylaendra, she's no threat to you."</span></p><p></p><p>[gm]</p><p>At this point, you hear Dame Clare casting a spell. I will make a Spellcraft check for you.</p><p></p><p>DC = 15 + Spell Level (9) = 24. Your check = 1d20+13 = 25 (Success)</p><p></p><p>Dame Clare has just cast <strong><em>Gate</em></strong></p><p>[/gm]</p><p></p><p><strong><em>Respen, to your amazement, a gateway of mystical energy, which is like a large window, suddenly appears inside the extra-dimensional space! </em></strong></p><p></p><p style="text-align: center">[ATTACH]89569[/ATTACH]</p><p></p><p>On the other side of the window, you see a massive study, the room being about 75 x 75, or thereabouts; the room is dimly lit, with magical torches that burn green in color. The walls of the study are lined with bookshelves, and in the distance, at the other end of the room, you see a desk, which is piled high with books and writing implements. About 15 feet away, in the corner, there is a column-stand, which is about four and a half feet in height, atop which sits a black, glowing sphere about the size of a basketball.</p><p></p><p>Standing in the background, about 20 feet behind the gateway, you see a stunningly beautiful (CHA 25) female Drow, dressed in an elegant, regal-looking, yet revealing gown, her arms raised above her, as she concentrates on the spell. <strong><em>This can only be Dame Clare herself!</em></strong></p><p></p><p style="text-align: center">[ATTACH]89565[/ATTACH]</p><p></p><p>In the foreground, standing directly in front of the gateway, is another female Drow, who is quite beautiful in her own right (CHA 23) and wearing only minimal clothing, the types of under-garments that one would typically wear for sleeping. She wears a blank expression, her eyes glazed-over in the manner of someone who had indulged in too much Laudanum; it is obvious that she can see into your space, because her eyes meet yours, and she smiles becomingly, albeit a hollow, mirthless smile, the smile of someone who has been told to play nice.</p><p></p><p style="text-align: center">[ATTACH]89564[/ATTACH]</p><p></p><p>Without further hesitation, Kylaendra steps through the gateway, into your space, saying, <span style="color: #0000FF">"Greetings, Respen. I am Kylaendra, and I'm going to be your hostess today."</span> <strong>As she finishes saying this, two things happen:</strong> <em><strong><span style="color: #FF0000">the gateway collapses, leaving her stranded here in the extra-dimensional space with you</span></strong></em>; <strong><em><span style="color: #0000FF">then she begins to disrobe...</span></em></strong></p><p></p><p><strong>As this is happening, you hear a naughty chuckle from Clare, saying,</strong> <span style="color: #FF0000">"Remember, my dear, be nice to her."</span></p><p></p><p style="text-align: center">[ATTACH]89570[/ATTACH]</p><p></p><p>[gm]</p><p></p><p><strong>W =</strong> <strong><span style="color: #0000FF">Trans-dimensional window</span></strong>, through which you are talking to the Golem.</p><p><strong>GC =</strong> <strong><span style="color: #0000FF">Golem corpse</span></strong>. The reason it straddles two squares is because you have it positioned for quick ejection from this space.</p><p><strong>R =</strong> <strong><span style="color: #0000FF">Respen (Your square)</span></strong>.</p><p><strong>K =</strong> <strong><span style="color: #0000FF">Kylaendra</span></strong>.</p><p></p><p><strong><em><span style="color: #0000FF">Squares are 5 feet, same as standard tactical grid. This is a 15 x 15 space.</span></em></strong></p><p>[/gm]</p><p></p><p></p><p><strong><em>RESPEN: What do you do? <span style="color: #FF0000">If you wish to prevent her from disrobing, or if you wish to interfere with her in any way, you'll need to roll initiative.</span> Otherwise, you need to state your intentions.</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7247039, member: 6790669"] [b]A Conversation With Dame Clare[/b] [B]Dame Clare laughs once more:[/B][COLOR=red] "Hold that thought a moment... Number 7, please tell Kylaendra to come to the study, immediately. Now, where were we? Oh yes, I barely know you. In a way, you are correct, and yet, in another way of speaking, you are also so incredibly wrong. The Orb has told me your name, yes, and [B][I]imparted, directly into my mind, your history, your importance, your possible destiny...[/I][/B] The Orb sees more than just the surface. The only reason that you are not already dead is because [B][I]The Orb knew who you were.[/I][/B] Do you realize how seldom of an occurrence that is? All adventurers believe themselves as destined for greatness, but most of them meet their untimely demise at a young, tender age, or, they lose their stomach for it and retire to a life of mediocrity. Take [B]Mallin Quickblade[/B], for example; that's an impressive name for an adventurer, is it not? His father is a Knight Captain in Queen Mirian's army, did you know that? And his father trained him well; his boy Mallin is an excellent swordsman. But because of Mallin's arrogance, he is now my minion, bound to me by the dark blood, at my beck and call, a trained dog who attacks when I tell him to, and fetches things for me when I need them fetched. When I asked The Orb who Mallin was, do you know what it said? It said, [B][I]'no one of importance, my lady.'[/I][/B] That's what The Orb does, my dear Respen. It tells me who I need to pay attention to. And right now, my attention is focused on you."[/COLOR] [B]Dame Clare:[/B][COLOR=red] "Listen to yourself, you arrogant little wretch. Here I am, being nice to you, telling you of my plans for your greatness, and you have the nerve to insult me? We really need to work on your courtly manners, my dear. If you had said such things to [B]Serindak[/B], he would have drained you into a lifeless husk and devoured your heart and brain. He has this thing about doing that, ever since he heard that [B]The Old Ones[/B] did that to each other, to ensure that a given victim remained dead. Serindak has no sense of humor when it comes to manners, nor does he have the patience to think in terms of future consequences. I still have much to teach him. As to your question, the answer is simple, really. With age comes not only power, but wisdom. The Old Ones know how to hide their presence, both in the physical world, and in the Astral. They are able to hide themselves from items of detection, even ones as powerful as [B]The Orb of Errinder[/B]. That doesn't mean that I won't find them, it simply means that I haven't found them [B]YET[/B]."[/COLOR] [B]For the briefest of instants, Dame Clare's tone becomes serious, losing all hints of joviality:[/B][COLOR=red] "You've met an Old One? Kylaendra, my pet. Say hello to Respen. Tell him how happy he's going to be, when he joins my cause. Respen, dear, please don't hurt little Kylaendra, she's no threat to you."[/COLOR] [gm] At this point, you hear Dame Clare casting a spell. I will make a Spellcraft check for you. DC = 15 + Spell Level (9) = 24. Your check = 1d20+13 = 25 (Success) Dame Clare has just cast [B][I]Gate[/I][/B] [/gm] [B][I]Respen, to your amazement, a gateway of mystical energy, which is like a large window, suddenly appears inside the extra-dimensional space! [/I][/B] [CENTER][ATTACH]89569._xfImport[/ATTACH][/CENTER] On the other side of the window, you see a massive study, the room being about 75 x 75, or thereabouts; the room is dimly lit, with magical torches that burn green in color. The walls of the study are lined with bookshelves, and in the distance, at the other end of the room, you see a desk, which is piled high with books and writing implements. About 15 feet away, in the corner, there is a column-stand, which is about four and a half feet in height, atop which sits a black, glowing sphere about the size of a basketball. Standing in the background, about 20 feet behind the gateway, you see a stunningly beautiful (CHA 25) female Drow, dressed in an elegant, regal-looking, yet revealing gown, her arms raised above her, as she concentrates on the spell. [B][I]This can only be Dame Clare herself![/I][/B] [CENTER][ATTACH]89565._xfImport[/ATTACH][/CENTER] In the foreground, standing directly in front of the gateway, is another female Drow, who is quite beautiful in her own right (CHA 23) and wearing only minimal clothing, the types of under-garments that one would typically wear for sleeping. She wears a blank expression, her eyes glazed-over in the manner of someone who had indulged in too much Laudanum; it is obvious that she can see into your space, because her eyes meet yours, and she smiles becomingly, albeit a hollow, mirthless smile, the smile of someone who has been told to play nice. [CENTER][ATTACH]89564._xfImport[/ATTACH][/CENTER] Without further hesitation, Kylaendra steps through the gateway, into your space, saying, [COLOR=#0000FF]"Greetings, Respen. I am Kylaendra, and I'm going to be your hostess today."[/COLOR] [B]As she finishes saying this, two things happen:[/B] [I][B][COLOR=#FF0000]the gateway collapses, leaving her stranded here in the extra-dimensional space with you[/COLOR][/B][/I]; [B][I][COLOR=#0000FF]then she begins to disrobe...[/COLOR][/I][/B] [B]As this is happening, you hear a naughty chuckle from Clare, saying,[/B] [COLOR=#FF0000]"Remember, my dear, be nice to her."[/COLOR] [CENTER][ATTACH]89570._xfImport[/ATTACH][/CENTER] [gm] [B]W =[/B] [B][COLOR=#0000FF]Trans-dimensional window[/COLOR][/B], through which you are talking to the Golem. [B]GC =[/B] [B][COLOR=#0000FF]Golem corpse[/COLOR][/B]. The reason it straddles two squares is because you have it positioned for quick ejection from this space. [B]R =[/B] [B][COLOR=#0000FF]Respen (Your square)[/COLOR][/B]. [B]K =[/B] [B][COLOR=#0000FF]Kylaendra[/COLOR][/B]. [B][I][COLOR=#0000FF]Squares are 5 feet, same as standard tactical grid. This is a 15 x 15 space.[/COLOR][/I][/B] [/gm] [B][I]RESPEN: What do you do? [COLOR=#FF0000]If you wish to prevent her from disrobing, or if you wish to interfere with her in any way, you'll need to roll initiative.[/COLOR] Otherwise, you need to state your intentions.[/I][/B] [/QUOTE]
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