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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Resplendent Refraction is too good vs. Sunbeam and other concentration area damage spells
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<blockquote data-quote="Tessarael" data-source="post: 9496221" data-attributes="member: 12909"><p>The 4th level spell <a href="https://a5e.tools/spell/resplendent-refraction" target="_blank">Resplendent Refraction</a> is too good. It is significantly better than the 6th level Sunbeam spell, which only has the benefit of being a 60' line rather than 30'. I'd suggest dropping the damage in bright light from 5d10 to 4d10, and maybe keeping the blindness to a rare variant of it.</p><p></p><p>Here's a comparison of Resplendent Refraction vs. some other level 3+ spells that can inflict area of effect damage across multiple rounds:</p><ul> <li data-xf-list-type="ul">3rd <a href="https://a5e.tools/spell/call-lightning" target="_blank">Call Lightning</a> as an action 3d10 (16.5) lightning, 4d10 (22) at 4th level, +d10 (27.5) in storm, Dexterity save halves, 5' radius, only works if roof 100'+ above. Concentration 10 min.</li> <li data-xf-list-type="ul">3rd <a href="https://5e.tools/spells.html#hunger%20of%20hadar_phb" target="_blank">Hunger of Hadar</a> does 2d6 cold (3d6 at 4th level with the PHB'24 version) + 2d6 (14 or 17.5 at 4th) acid if fail Dexterity save, blinding + difficult terrain in that 20' radius. Concentration 1 min.<ul> <li data-xf-list-type="ul">The PHB 2014 version created <a href="https://rpg.stackexchange.com/questions/59960/does-devils-sight-enable-one-to-see-into-hunger-of-hadar" target="_blank">"blackness" not darkness, so eldritch and devil's sight don't work</a>. The <a href="https://5e.tools/spells.html#hunger%20of%20hadar_xphb" target="_blank">PHB 2024 version</a> corrected this to darkness.</li> </ul></li> <li data-xf-list-type="ul">4th <a href="https://a5e.tools/spell/black-tentacles" target="_blank">Black Tentacles</a> does 3d6 bludgeoning (10.5), and restrains creatures that fail their save. 20' square. Difficult terrain. Concentration 1 min.</li> <li data-xf-list-type="ul">4th <a href="https://a5e.tools/spell/resplendent-refraction" target="_blank">Resplendent Refraction</a>, as an action in bright light does 5d10 (27.5) radiant, Constitution save halves, 30' line, blinds to end of their next turn if fail save. Concentration 1 min.<ul> <li data-xf-list-type="ul">Note: It is a bonus action to cast Resplendent Refraction, then a standard action to fire the beams. You can cast it on someone else - it is range touch.</li> </ul></li> <li data-xf-list-type="ul">4th <a href="https://5e.tools/spells.html#sickening%20radiance_xge" target="_blank">Sickening Radiance</a> does 4d10 (22) radiance damage, Constitution save for none, one fatigue level + stopping invisibility as they glow if they fail their save, 30' radius. Concentration 10 min.</li> <li data-xf-list-type="ul">4th <a href="https://a5e.tools/spell/wall-fire" target="_blank">Wall of Fire</a> does 5d8 fire (22.5), Dexterity save halves, 60' long wall or 20' diameter circle. Concentration 1 min.</li> <li data-xf-list-type="ul">5th <a href="https://a5e.tools/spell/cloudkill" target="_blank">Cloudkill</a> does 5d8 poison (22.5). 20' radius. Concentration 10 min. Heavily obscured area. The fog moves away from you 10' each round, flowing along the ground and downwards.</li> <li data-xf-list-type="ul">5th <a href="https://a5e.tools/spell/eldritch-cube" target="_blank">Eldritch Cube</a> does 5d6 psychic (17.5), Intelligence save halves, 10' cube. Concentration 1 min. You can move the cube 10' as a bonus action.</li> <li data-xf-list-type="ul">5th <a href="https://a5e.tools/spell/insect-plague" target="_blank">Insect Plague</a> does 4d10 piercing (22), Constitution save halves, 20' radius. Concentration 10 min. Lightly obscured area.</li> <li data-xf-list-type="ul">5th <a href="https://5e.tools/spells.html#jallarzi%27s%20storm%20of%20radiance_xphb" target="_blank">Jallarzi's Storm of Radiance</a> does 2d10 radiant + 2d10 thunder (22), Constitution save halves, 10' radius. Concentration 1 min. Blinded and deafened while in the area and cannot cast verbal component spells.</li> <li data-xf-list-type="ul">5th <a href="https://5e.tools/spells.html#maelstrom_xge" target="_blank">Maelstrom</a> 6d6 bludgeoning (21), Strength save halves, 30' radius. Concentration 1 min. Pulled 10' towards the center of the area if fail the save.</li> <li data-xf-list-type="ul">5th <a href="https://dnd5e.wikidot.com/spell:wall-of-light" target="_blank">Wall of Light</a> does 4d8 radiant (18), Constitution save halves, 60' long wall, blinds if fail save with another save on each of its turns. Concentration 10 min.</li> <li data-xf-list-type="ul">6th <a href="https://a5e.tools/spell/ravaging-roots" target="_blank">Raving Roots</a> does 5d6 bludgeoning (17.5), Dexterity save to avoid being restrained. 30' square. Concentration 1 min. Damages walls and ceilings, collapse of which also does 5d6 bludgeoning.</li> <li data-xf-list-type="ul">6th <a href="https://a5e.tools/spell/sunbeam" target="_blank">Sunbeam</a> does 6d8 radiant (27), Constitution save halves, 60' line, blinds to end of your next turn if fail save. Concentration 1 min. Oozes and Undead have disadvantage on the save.</li> </ul><p>Comparing average damage by spell slot level for a few of the higher damage concentration spells, we have:</p><p></p><p> 3rd 4th 5th 6th Comments</p><p>Call Lightning 16.5 22.0 27.5 33.0 +5.5 in a storm</p><p>Cloud Kill - - 22.5 27.0</p><p>Insect Plague - - 22.0 27.5</p><p>Jal.'s Storm of Radiance - - 22.0 27.5</p><p>Resplendent Refraction - <strong>27.5 33.0 38.5</strong> Blinded on failed save. Damage assumes in bright light.</p><p>Resplendent Refraction - <strong>22.0 27.5 33.0</strong> Nerfed from 5d10 to 4d10</p><p>Sunbeam - - - 27.0 Blinded on failed save</p><p>Wall of Fire - 22.5 27.0 31.5</p><p>Wall of Light - - 18.0 22.5 Blinded on failed save</p><p></p><p>If we drop Resplendent Refraction from 5d10 to 4d10, then it is consistent with the damage scaling of other spells. Call Lightning cast in a storm for the extra +d10 is better than this, but only 5' radius and quite situational.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9496221, member: 12909"] The 4th level spell [URL='https://a5e.tools/spell/resplendent-refraction']Resplendent Refraction[/URL] is too good. It is significantly better than the 6th level Sunbeam spell, which only has the benefit of being a 60' line rather than 30'. I'd suggest dropping the damage in bright light from 5d10 to 4d10, and maybe keeping the blindness to a rare variant of it. Here's a comparison of Resplendent Refraction vs. some other level 3+ spells that can inflict area of effect damage across multiple rounds: [LIST] [*]3rd [URL='https://a5e.tools/spell/call-lightning']Call Lightning[/URL] as an action 3d10 (16.5) lightning, 4d10 (22) at 4th level, +d10 (27.5) in storm, Dexterity save halves, 5' radius, only works if roof 100'+ above. Concentration 10 min. [*]3rd [URL='https://5e.tools/spells.html#hunger%20of%20hadar_phb']Hunger of Hadar[/URL] does 2d6 cold (3d6 at 4th level with the PHB'24 version) + 2d6 (14 or 17.5 at 4th) acid if fail Dexterity save, blinding + difficult terrain in that 20' radius. Concentration 1 min. [LIST] [*]The PHB 2014 version created [URL='https://rpg.stackexchange.com/questions/59960/does-devils-sight-enable-one-to-see-into-hunger-of-hadar']"blackness" not darkness, so eldritch and devil's sight don't work[/URL]. The [URL='https://5e.tools/spells.html#hunger%20of%20hadar_xphb']PHB 2024 version[/URL] corrected this to darkness. [/LIST] [*]4th [URL='https://a5e.tools/spell/black-tentacles']Black Tentacles[/URL] does 3d6 bludgeoning (10.5), and restrains creatures that fail their save. 20' square. Difficult terrain. Concentration 1 min. [*]4th [URL='https://a5e.tools/spell/resplendent-refraction']Resplendent Refraction[/URL], as an action in bright light does 5d10 (27.5) radiant, Constitution save halves, 30' line, blinds to end of their next turn if fail save. Concentration 1 min. [LIST] [*]Note: It is a bonus action to cast Resplendent Refraction, then a standard action to fire the beams. You can cast it on someone else - it is range touch. [/LIST] [*]4th [URL='https://5e.tools/spells.html#sickening%20radiance_xge']Sickening Radiance[/URL] does 4d10 (22) radiance damage, Constitution save for none, one fatigue level + stopping invisibility as they glow if they fail their save, 30' radius. Concentration 10 min. [*]4th [URL='https://a5e.tools/spell/wall-fire']Wall of Fire[/URL] does 5d8 fire (22.5), Dexterity save halves, 60' long wall or 20' diameter circle. Concentration 1 min. [*]5th [URL='https://a5e.tools/spell/cloudkill']Cloudkill[/URL] does 5d8 poison (22.5). 20' radius. Concentration 10 min. Heavily obscured area. The fog moves away from you 10' each round, flowing along the ground and downwards. [*]5th [URL='https://a5e.tools/spell/eldritch-cube']Eldritch Cube[/URL] does 5d6 psychic (17.5), Intelligence save halves, 10' cube. Concentration 1 min. You can move the cube 10' as a bonus action. [*]5th [URL='https://a5e.tools/spell/insect-plague']Insect Plague[/URL] does 4d10 piercing (22), Constitution save halves, 20' radius. Concentration 10 min. Lightly obscured area. [*]5th [URL='https://5e.tools/spells.html#jallarzi%27s%20storm%20of%20radiance_xphb']Jallarzi's Storm of Radiance[/URL] does 2d10 radiant + 2d10 thunder (22), Constitution save halves, 10' radius. Concentration 1 min. Blinded and deafened while in the area and cannot cast verbal component spells. [*]5th [URL='https://5e.tools/spells.html#maelstrom_xge']Maelstrom[/URL] 6d6 bludgeoning (21), Strength save halves, 30' radius. Concentration 1 min. Pulled 10' towards the center of the area if fail the save. [*]5th [URL='https://dnd5e.wikidot.com/spell:wall-of-light']Wall of Light[/URL] does 4d8 radiant (18), Constitution save halves, 60' long wall, blinds if fail save with another save on each of its turns. Concentration 10 min. [*]6th [URL='https://a5e.tools/spell/ravaging-roots']Raving Roots[/URL] does 5d6 bludgeoning (17.5), Dexterity save to avoid being restrained. 30' square. Concentration 1 min. Damages walls and ceilings, collapse of which also does 5d6 bludgeoning. [*]6th [URL='https://a5e.tools/spell/sunbeam']Sunbeam[/URL] does 6d8 radiant (27), Constitution save halves, 60' line, blinds to end of your next turn if fail save. Concentration 1 min. Oozes and Undead have disadvantage on the save. [/LIST] Comparing average damage by spell slot level for a few of the higher damage concentration spells, we have: 3rd 4th 5th 6th Comments Call Lightning 16.5 22.0 27.5 33.0 +5.5 in a storm Cloud Kill - - 22.5 27.0 Insect Plague - - 22.0 27.5 Jal.'s Storm of Radiance - - 22.0 27.5 Resplendent Refraction - [B]27.5 33.0 38.5[/B] Blinded on failed save. Damage assumes in bright light. Resplendent Refraction - [B]22.0 27.5 33.0[/B] Nerfed from 5d10 to 4d10 Sunbeam - - - 27.0 Blinded on failed save Wall of Fire - 22.5 27.0 31.5 Wall of Light - - 18.0 22.5 Blinded on failed save If we drop Resplendent Refraction from 5d10 to 4d10, then it is consistent with the damage scaling of other spells. Call Lightning cast in a storm for the extra +d10 is better than this, but only 5' radius and quite situational. Thoughts? [/QUOTE]
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Resplendent Refraction is too good vs. Sunbeam and other concentration area damage spells
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