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Response from wotc: Kensi signature weapons break VoPoverty
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<blockquote data-quote="James McMurray" data-source="post: 1528928" data-attributes="member: 743"><p>Which doesn't really matter, because before the Kensai a VoP character could not do that. VoP was not designed with the idea that +9 worth of weapon abilities would be available to the character.</p><p></p><p>So? That to me means that the VoP druid and monk need to be held back, rather than making the other options for VoP even less viable.</p><p></p><p>I never said they should. I stated my reasoning, pointed out that I know there are huge holes in it, and finished with the statement that it was just a rationalization for something that I view as a necessary balance mechanism. I wouldn't let any VoP character benefit from the Kensai's weapon enhancement abilties, monk, druid, half-dragon, or regular fighter with improved unarmed strike.</p><p></p><p>The fact that it makes the less optimal varieties of VoP even more worthless.</p><p></p><p>1) You don't have the authority to give me any orders.</p><p>2) Its incredibly rude to try.</p><p></p><p>My comparisons are equally valid. the Kensai class was not designed to take the VoP into account. The VoP was not designed to take the kensai class into account. The two together make for a stronger character than the original VoP was intended to produce. The designer of the VoP has stated that the intention of the feat disallows Kensai. All of these points tell me that VoP and Kensai shouldn't mix.</p><p></p><p>As I said before, if it works for you in your game, that's great.</p><p></p><p>An non-ascetic monk could get a necklace of natural weapons for sure striking. An ascetic monk cannot. If the ascetic monk isn't adventuring with a partially neutral cleric, there is at least 1 alignment DR he cannot bypass, possibly two.</p><p></p><p>And as I've repeatedly said, if that works for your groups that's great. I don't even know why we're arguing about this. I prefer to say "the feat and class are diametrically opposed to one another, don't bother." You would rather say "go for it, and maybe we'll limit it somehow." Two equally valid approaches in their own environments.</p><p></p><p>One would generally say the same thing about a mithral arm being attached in a world without surgeons. But oddly enough, its a magical world, and strange things happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>1) Don't get snippy. We can have this conversation without accusing the others' ideas of being "bull." Let's both try to live up to your screenname and keep this civil please.</p><p></p><p>2) Weapon of Energy and Weapon of Impact are not core, and were likely not part of the playtesting process. Even if they were they require party resources, and would frequently require in-battle actions to cast, as opposed to being always on enhancements.</p><p></p><p>3) Ghost form cannot be made into a potion. I've pointed this rule out to you several times in the past.</p><p></p><p>Zimri: I wouldn't allow tattooed monk, because those tattoos, even though gained via a class ability, are obviously magical items. I will point out, in the interest of fairness, that Darrin never said anything about the Tattooed Monk. All of his posts are about the Kensei, so we can't really say that "according to him tattooes are allowed but kensai weaponry is not."</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1528928, member: 743"] Which doesn't really matter, because before the Kensai a VoP character could not do that. VoP was not designed with the idea that +9 worth of weapon abilities would be available to the character. So? That to me means that the VoP druid and monk need to be held back, rather than making the other options for VoP even less viable. I never said they should. I stated my reasoning, pointed out that I know there are huge holes in it, and finished with the statement that it was just a rationalization for something that I view as a necessary balance mechanism. I wouldn't let any VoP character benefit from the Kensai's weapon enhancement abilties, monk, druid, half-dragon, or regular fighter with improved unarmed strike. The fact that it makes the less optimal varieties of VoP even more worthless. 1) You don't have the authority to give me any orders. 2) Its incredibly rude to try. My comparisons are equally valid. the Kensai class was not designed to take the VoP into account. The VoP was not designed to take the kensai class into account. The two together make for a stronger character than the original VoP was intended to produce. The designer of the VoP has stated that the intention of the feat disallows Kensai. All of these points tell me that VoP and Kensai shouldn't mix. As I said before, if it works for you in your game, that's great. An non-ascetic monk could get a necklace of natural weapons for sure striking. An ascetic monk cannot. If the ascetic monk isn't adventuring with a partially neutral cleric, there is at least 1 alignment DR he cannot bypass, possibly two. And as I've repeatedly said, if that works for your groups that's great. I don't even know why we're arguing about this. I prefer to say "the feat and class are diametrically opposed to one another, don't bother." You would rather say "go for it, and maybe we'll limit it somehow." Two equally valid approaches in their own environments. One would generally say the same thing about a mithral arm being attached in a world without surgeons. But oddly enough, its a magical world, and strange things happen. ;) 1) Don't get snippy. We can have this conversation without accusing the others' ideas of being "bull." Let's both try to live up to your screenname and keep this civil please. 2) Weapon of Energy and Weapon of Impact are not core, and were likely not part of the playtesting process. Even if they were they require party resources, and would frequently require in-battle actions to cast, as opposed to being always on enhancements. 3) Ghost form cannot be made into a potion. I've pointed this rule out to you several times in the past. Zimri: I wouldn't allow tattooed monk, because those tattoos, even though gained via a class ability, are obviously magical items. I will point out, in the interest of fairness, that Darrin never said anything about the Tattooed Monk. All of his posts are about the Kensei, so we can't really say that "according to him tattooes are allowed but kensai weaponry is not." [/QUOTE]
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Response from wotc: Kensi signature weapons break VoPoverty
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