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Response to recent article by James Wyatt on DMG
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<blockquote data-quote="Terwox" data-source="post: 4355169" data-attributes="member: 1044"><p>Bah. I ran it this way in 3E. </p><p></p><p>4E is a large step up.</p><p></p><p>Anyway, if you read the rest of the system, it actually is already balanced your way.</p><p></p><p>Magic items sell for, or disenchant into, 1/5th of their value. So, if you want to create custom items, you're burning 80% of your magic item allotment. If you really want a frost weapon, but all you've got is a +2 fiery weapon, you're going to end up with a +1 frost weapon. (And a little left over.)</p><p></p><p>So, yes. The players have control over the crappy end of their item spectrum. Big deal. They can't make anything greater than their own level, and they get loaded down with items better than that in the course of normal adventuring. Item creation kind of stinks.</p><p></p><p>I assumed you were crying foul at the wishlist scenario presented in the DMG.</p></blockquote><p></p>
[QUOTE="Terwox, post: 4355169, member: 1044"] Bah. I ran it this way in 3E. 4E is a large step up. Anyway, if you read the rest of the system, it actually is already balanced your way. Magic items sell for, or disenchant into, 1/5th of their value. So, if you want to create custom items, you're burning 80% of your magic item allotment. If you really want a frost weapon, but all you've got is a +2 fiery weapon, you're going to end up with a +1 frost weapon. (And a little left over.) So, yes. The players have control over the crappy end of their item spectrum. Big deal. They can't make anything greater than their own level, and they get loaded down with items better than that in the course of normal adventuring. Item creation kind of stinks. I assumed you were crying foul at the wishlist scenario presented in the DMG. [/QUOTE]
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Community
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Response to recent article by James Wyatt on DMG
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