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Response to recent article by James Wyatt on DMG
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<blockquote data-quote="ryryguy" data-source="post: 4355656" data-attributes="member: 64945"><p>I'm not sure Wyatt was saying letting them get any item they want is "essential" to the game. I recall his point being that choice of magic items is another way for players to customize their characters to their liking. Therefore, the DM usually shouldn't restrict access to them any more than he should usually restrict access to feats or powers.</p><p> </p><p>If the items (particularly combos of items) aren't well balanced, this is problematic and then perhaps does require DM restriction. The goal of 4e, though, is to keep them balanced - just like feats and powers.</p><p> </p><p>Moving the items to the PHB is another sign of this shift. They are now player customization items. (I have to say I agree wholeheartedly with the move to the PHB... in our 3e games, generally the only times players wanted to access the DMG during play was to look at magic item descriptions. One might even say this was a plot by WotC to sell more 3e DMGs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p> </p><p>Finally there are always artifacts. These remain in the DMG and the DM is specifically instructed to leave access to them in his hands, not the players. So you can have your cake and eat it too... regular items are now (hopefully) balanced player customization features, but there's still room for fun but potentially game breaking stuff in the hands of the DM.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4355656, member: 64945"] I'm not sure Wyatt was saying letting them get any item they want is "essential" to the game. I recall his point being that choice of magic items is another way for players to customize their characters to their liking. Therefore, the DM usually shouldn't restrict access to them any more than he should usually restrict access to feats or powers. If the items (particularly combos of items) aren't well balanced, this is problematic and then perhaps does require DM restriction. The goal of 4e, though, is to keep them balanced - just like feats and powers. Moving the items to the PHB is another sign of this shift. They are now player customization items. (I have to say I agree wholeheartedly with the move to the PHB... in our 3e games, generally the only times players wanted to access the DMG during play was to look at magic item descriptions. One might even say this was a plot by WotC to sell more 3e DMGs! :)) Finally there are always artifacts. These remain in the DMG and the DM is specifically instructed to leave access to them in his hands, not the players. So you can have your cake and eat it too... regular items are now (hopefully) balanced player customization features, but there's still room for fun but potentially game breaking stuff in the hands of the DM. [/QUOTE]
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Response to recent article by James Wyatt on DMG
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