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Response to recent article by James Wyatt on DMG
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<blockquote data-quote="SSquirrel" data-source="post: 4357247" data-attributes="member: 5202"><p>The fact that half the players at your table were packing around a copy of the DMG already spoiled that anyway. Maybe if you were keeping your players tied up in your basement between sessions and only allowed them a 3.x PHB it would work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The DMG had the first prestige classes, it was perfectly valid to be looking thru.</p><p></p><p>I asked my wife last night how much trouble it would be for my Paladin to get an item made after he saves a lil more cash. Which made her start thinking more about how big this city we're going back to is (new campaign we just started). She ended up deciding it was reasonably big and I should be able to get all the components I would need. We're playing 2 characters right now so my Wizard has Enchant Magic Item and I'll handle that part <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I will say that one the "must-have magic item" list I'm quickly beginning to put Cloak of Survival right up there. +Enhancement bonus to Endurance checks and Resist Fire/Cold:5 is nice. Throw in some Black Iron Armor for Resist Fire/Necrotic:5, Amulet of Health for Resist Poison:5 and this is all on a Tiefling for another 5 Fire Resistance. You would yawn at Fireball <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The armor and cloak are both L9 and the necklace is L8 so this should be quite doable by level 9 or 10.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4357247, member: 5202"] The fact that half the players at your table were packing around a copy of the DMG already spoiled that anyway. Maybe if you were keeping your players tied up in your basement between sessions and only allowed them a 3.x PHB it would work ;) The DMG had the first prestige classes, it was perfectly valid to be looking thru. I asked my wife last night how much trouble it would be for my Paladin to get an item made after he saves a lil more cash. Which made her start thinking more about how big this city we're going back to is (new campaign we just started). She ended up deciding it was reasonably big and I should be able to get all the components I would need. We're playing 2 characters right now so my Wizard has Enchant Magic Item and I'll handle that part ;) I will say that one the "must-have magic item" list I'm quickly beginning to put Cloak of Survival right up there. +Enhancement bonus to Endurance checks and Resist Fire/Cold:5 is nice. Throw in some Black Iron Armor for Resist Fire/Necrotic:5, Amulet of Health for Resist Poison:5 and this is all on a Tiefling for another 5 Fire Resistance. You would yawn at Fireball ;) The armor and cloak are both L9 and the necklace is L8 so this should be quite doable by level 9 or 10. [/QUOTE]
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Response to recent article by James Wyatt on DMG
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