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General Tabletop Discussion
*Pathfinder & Starfinder
Response to recent article by James Wyatt on DMG
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<blockquote data-quote="ryryguy" data-source="post: 4357508" data-attributes="member: 64945"><p>I think you may be misinterpreting Wyatt's comments about this. The two camps at WotC may have been divided over the magic mart as flavor issue, not the magic mart as allowing players to get whatever they want issue. He describes the final solution accommodating either magic marts or no magic marts while still allowing players to get items they want as a compromise that satisfied both sides...</p><p> </p><p>Not to say that should make you happy given the way you feel, but with reference to the article, I think you are representing a "third camp" which he did not address.</p><p> </p><p></p><p> </p><p>Can you provide an example of such an item in 4e and how it would have such a great impact on the adventure? Not that this is not theoretically possible, but the 4e items are so much more limited in scope, it seems much less likely to happen in practice.</p><p> </p><p></p><p> </p><p>Previous comment applies here again as you yourself note - the more problematic items are reduced in power. But anyway, there's nothing stopping a DM from banning/restricting particular items for campaign specific reasons. That would work fine within the system as is. </p><p> </p><p></p><p> </p><p>Still available provided the item is above the party's level. In fact in the DMG section on adventures I believe this is specifically mentioned as a good hook for the party... if a player wants a particular magic sword, she gets a clue it can be found in a particular dungeon...</p><p> </p><p></p><p> </p><p>Sounds like you shouldn't have any resistance then to modifying the system to work the way you want it to for your games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ryryguy, post: 4357508, member: 64945"] I think you may be misinterpreting Wyatt's comments about this. The two camps at WotC may have been divided over the magic mart as flavor issue, not the magic mart as allowing players to get whatever they want issue. He describes the final solution accommodating either magic marts or no magic marts while still allowing players to get items they want as a compromise that satisfied both sides... Not to say that should make you happy given the way you feel, but with reference to the article, I think you are representing a "third camp" which he did not address. Can you provide an example of such an item in 4e and how it would have such a great impact on the adventure? Not that this is not theoretically possible, but the 4e items are so much more limited in scope, it seems much less likely to happen in practice. Previous comment applies here again as you yourself note - the more problematic items are reduced in power. But anyway, there's nothing stopping a DM from banning/restricting particular items for campaign specific reasons. That would work fine within the system as is. Still available provided the item is above the party's level. In fact in the DMG section on adventures I believe this is specifically mentioned as a good hook for the party... if a player wants a particular magic sword, she gets a clue it can be found in a particular dungeon... Sounds like you shouldn't have any resistance then to modifying the system to work the way you want it to for your games. :) [/QUOTE]
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Response to recent article by James Wyatt on DMG
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