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Response to recent article by James Wyatt on DMG
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<blockquote data-quote="FadedC" data-source="post: 4360291" data-attributes="member: 55463"><p>Unfortunately what you describe is pretty much not possible in a 3e game run by the standard rules. Spellcasters need access to the monster manual to look up the stats of the creatures they summon or turn into. Meanwhile anyone who took a magic item creation feat needed to to be able to look up the items he was able to consider making. And even players without that feat often needed to look up the magic items they had found to figure out what exactly they did. Then there was the fact that prestige classes were in the DMG and not the PHB, and players generally needed to know about them because they required you to plan your character from level 1 to qualify. And of course there were spells in the PHB that required you to look up things in the DMG to know that they did (such gust of wind).</p><p> </p><p>So while the method you describe might have been fun and a perfectly good way of doing things, you certainly were not remotely using the default rules for 3rd edition. As a result it should be no surprise that you might not feel inclined to use the default rules for 4th edition either. The good news though is that unlike 3e, 4e is actually designed to be played without your players having access to the DMG or the Monster Manual.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4360291, member: 55463"] Unfortunately what you describe is pretty much not possible in a 3e game run by the standard rules. Spellcasters need access to the monster manual to look up the stats of the creatures they summon or turn into. Meanwhile anyone who took a magic item creation feat needed to to be able to look up the items he was able to consider making. And even players without that feat often needed to look up the magic items they had found to figure out what exactly they did. Then there was the fact that prestige classes were in the DMG and not the PHB, and players generally needed to know about them because they required you to plan your character from level 1 to qualify. And of course there were spells in the PHB that required you to look up things in the DMG to know that they did (such gust of wind). So while the method you describe might have been fun and a perfectly good way of doing things, you certainly were not remotely using the default rules for 3rd edition. As a result it should be no surprise that you might not feel inclined to use the default rules for 4th edition either. The good news though is that unlike 3e, 4e is actually designed to be played without your players having access to the DMG or the Monster Manual. [/QUOTE]
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