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Response to recent article by James Wyatt on DMG
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<blockquote data-quote="jelmore" data-source="post: 4361524" data-attributes="member: 56412"><p>It's kinda presumptuous to assume that your gaming experience is richer than ours, especially when you are basing your opinion on an imperfect assessment of our gaming experiences.</p><p></p><p>Your group is fortunate in that it has one or two people who are always the DM and apparently never miss a session. Many RP groups are pick-up or casual groups, so whoever DMs may change frequently as people come and go from the group, or DMs will change as one person wants to try running a different type of campaign.</p><p></p><p>There is something to be said about not having all of the answers and not knowing all of the stats, but at the same time I've been in a game where a DM just kinda smirked and smiled knowingly instead of answering questions about his campaign world for the players. He also tried to make everything sound "ooo, mysterious" and the NPCs tended to talk in overly vague terms, so he actually made it <em>harder</em> for the players to figure out their next course of action as a result.</p><p></p><p>I want to figure out the mystery, solve the puzzle, defeat the monster, or discover the secret; I don't want to play twenty questions about every facet of the campaign world, and I've played 3.5e for so long that I've made it a habit to try to not let my out-of-game knowledge affect how my PC would behave because it's more fun for me that way.</p></blockquote><p></p>
[QUOTE="jelmore, post: 4361524, member: 56412"] It's kinda presumptuous to assume that your gaming experience is richer than ours, especially when you are basing your opinion on an imperfect assessment of our gaming experiences. Your group is fortunate in that it has one or two people who are always the DM and apparently never miss a session. Many RP groups are pick-up or casual groups, so whoever DMs may change frequently as people come and go from the group, or DMs will change as one person wants to try running a different type of campaign. There is something to be said about not having all of the answers and not knowing all of the stats, but at the same time I've been in a game where a DM just kinda smirked and smiled knowingly instead of answering questions about his campaign world for the players. He also tried to make everything sound "ooo, mysterious" and the NPCs tended to talk in overly vague terms, so he actually made it [I]harder[/I] for the players to figure out their next course of action as a result. I want to figure out the mystery, solve the puzzle, defeat the monster, or discover the secret; I don't want to play twenty questions about every facet of the campaign world, and I've played 3.5e for so long that I've made it a habit to try to not let my out-of-game knowledge affect how my PC would behave because it's more fun for me that way. [/QUOTE]
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