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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1854956" data-attributes="member: 2855"><p>Yes, HARP is a lot less lethal than Rolemaster. You can visit the HARP website and look at the Combat Chapter which includes the Critical Tables to see for youself.</p><p></p><p>In Rolemaster, each critical table has 5 columns (lettered A - E) of increasing severity. This is not so in HARP. In HARP, there is but a single column for each type of critical. Also, the maximum that may be gotten on the critical table is determined by the size of the weapon being used. Of course there are ways around this such as a natural 99 or 100 on your attack roll ignores the damage caps, or the use of a Combat Action like Power Attack to break the damage cap.</p><p></p><p>Each critical table also only has one instant death critical, and a couple of death in xx rounds.</p><p></p><p>As for dearth of healing magic, there are two spells in HARP that allow for healing (not including all the various healing herbs). One of those (the more powerful one) is part of the Cleric Sphere (see note about this below).</p><p></p><p>As I mentioned above, spells from the Universal Sphere may be learned by ANY character. Within the Universal Sphere is the second healing spell I mentioned, thus ANY character may have a healing spell available to him. At least for Minor Healing.</p><p></p><p>Cleric Sphere - as I mentioned before, the spells are divided into Spheres by profession. The Cleric is slightly different from other magic using professions.</p><p></p><p>First off, the Cleric gets to select two skill categories to be Favored categories. These selections are meant to reflect the nature of the deity that they worship. Selecting the Combat skill category makes the Cleric a Holy Warrior or Paladin for that deity.</p><p></p><p>Secondly, the Cleric also selects 20 spells to become his Clerical Sphere (and yes, Clerics of the same god may have different spells within their Sphere). 10 of those spells must come from the base Cleric Sphere, while the other 10 may come from anyplace else.</p><p></p><p>In the upcoming setting Cyradon, one of the things we will be doing is giving some presets for the different religions. In this case, we will give something like 15 of the spells for the Sphere for a given deity, and the player will select the remainder of his 20 from a short list of spells also provided. This will show a GM how he can set a similar thing up for his own world as well. (in fact, I may do a small pdf to show this and release it ahead of time).</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1854956, member: 2855"] Yes, HARP is a lot less lethal than Rolemaster. You can visit the HARP website and look at the Combat Chapter which includes the Critical Tables to see for youself. In Rolemaster, each critical table has 5 columns (lettered A - E) of increasing severity. This is not so in HARP. In HARP, there is but a single column for each type of critical. Also, the maximum that may be gotten on the critical table is determined by the size of the weapon being used. Of course there are ways around this such as a natural 99 or 100 on your attack roll ignores the damage caps, or the use of a Combat Action like Power Attack to break the damage cap. Each critical table also only has one instant death critical, and a couple of death in xx rounds. As for dearth of healing magic, there are two spells in HARP that allow for healing (not including all the various healing herbs). One of those (the more powerful one) is part of the Cleric Sphere (see note about this below). As I mentioned above, spells from the Universal Sphere may be learned by ANY character. Within the Universal Sphere is the second healing spell I mentioned, thus ANY character may have a healing spell available to him. At least for Minor Healing. Cleric Sphere - as I mentioned before, the spells are divided into Spheres by profession. The Cleric is slightly different from other magic using professions. First off, the Cleric gets to select two skill categories to be Favored categories. These selections are meant to reflect the nature of the deity that they worship. Selecting the Combat skill category makes the Cleric a Holy Warrior or Paladin for that deity. Secondly, the Cleric also selects 20 spells to become his Clerical Sphere (and yes, Clerics of the same god may have different spells within their Sphere). 10 of those spells must come from the base Cleric Sphere, while the other 10 may come from anyplace else. In the upcoming setting Cyradon, one of the things we will be doing is giving some presets for the different religions. In this case, we will give something like 15 of the spells for the Sphere for a given deity, and the player will select the remainder of his 20 from a short list of spells also provided. This will show a GM how he can set a similar thing up for his own world as well. (in fact, I may do a small pdf to show this and release it ahead of time). [/QUOTE]
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