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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1855154" data-attributes="member: 2855"><p>If the thief rolled a total of 83 (after mods), then he would have failed the Lock Lore roll to begin with. This could mean that he either doesn't know anything, or that he is misremembering the information, which could make it more difficult to pick the lock</p><p></p><p>Here is a copy of the maneuver table (it is also available in one of the revision PDFs on the HARP website).</p><p>[code]</p><p> Maneuver Results Spell Results</p><p>Total Roll Percentage Bonus RR Utility</p><p>(-51) Down Fail -70 Fail Fail</p><p>(-50) - (-31) Fail -65 Fail Fail</p><p>(-30) - (-10) Fail -60 Fail Fail</p><p>(-10) - (-01) Fail -55 Fail Fail</p><p>0 - 10 Fumble* -50 Fumble* Fumble*</p><p>11 - 20 10 -45 65 Fail</p><p>21 - 30 20 -40 70 Fail</p><p>31 - 40 30 -35 75 Fail</p><p>41 - 50 40 -30 80 Fail</p><p>51 - 60 50 -25 85 Fail</p><p>61 - 70 60 -20 90 Fail</p><p>71 - 80 70 -15 95 Normal</p><p>81 - 90 80 -10 100 Normal</p><p>91 - 100 90 -5 110 Normal</p><p>101 - 110 100 +5 120 Normal</p><p>111 -130 110 +10 130 Normal </p><p>131 - 150 120 +20 140 Normal</p><p>151 - 170 130 +30 160 Double </p><p>171 - 200 140 +40 180 Double</p><p>201 - 230 150 +50 200 Double x2</p><p>231 - 260 160 +60 220 Double x2</p><p>261 - 300 170 +70 240 Triple </p><p>301+ 180 +80 260 Triple</p><p>[/code]</p><p></p><p>If you would like a bit where the character gets no bonus or penalty, you can easily adjust the table like so:</p><p>[code]</p><p> Maneuver Results Spell Results</p><p>Total Roll Percentage Bonus RR Utility</p><p>(-51) Down Fail -50 Fail Fail</p><p>(-50) - (-31) Fail -45 Fail Fail</p><p>(-30) - (-10) Fail -40 Fail Fail</p><p>(-10) - (-01) Fail -35 Fail Fail</p><p>0 - 10 Fumble* -30 Fumble* Fumble*</p><p>11 - 20 10 -25 65 Fail</p><p>21 - 30 20 -20 70 Fail</p><p>31 - 40 30 -15 75 Fail</p><p>41 - 50 40 -10 80 Fail</p><p>51 - 60 50 -5 85 Fail</p><p>61 - 70 60 0 90 Fail</p><p>71 - 80 70 0 95 Normal</p><p>81 - 90 80 0 100 Normal</p><p>91 - 100 90 0 110 Normal</p><p>101 - 110 100 +5 120 Normal</p><p>111 -130 110 +10 130 Normal </p><p>131 - 150 120 +20 140 Normal</p><p>151 - 170 130 +30 160 Double </p><p>171 - 200 140 +40 180 Double</p><p>201 - 230 150 +50 200 Double x2</p><p>231 - 260 160 +60 220 Double x2</p><p>261 - 300 170 +70 240 Triple </p><p>301+ 180 +80 260 Triple</p><p>[/code]</p><p></p><p>HARP is very flexible in this manner. You <strong>can</strong> change things to suit your style of play, and your preferences without hassle, and without having to check umpteen different things to see if it affects it as well.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1855154, member: 2855"] If the thief rolled a total of 83 (after mods), then he would have failed the Lock Lore roll to begin with. This could mean that he either doesn't know anything, or that he is misremembering the information, which could make it more difficult to pick the lock Here is a copy of the maneuver table (it is also available in one of the revision PDFs on the HARP website). [code] Maneuver Results Spell Results Total Roll Percentage Bonus RR Utility (-51) Down Fail -70 Fail Fail (-50) - (-31) Fail -65 Fail Fail (-30) - (-10) Fail -60 Fail Fail (-10) - (-01) Fail -55 Fail Fail 0 - 10 Fumble* -50 Fumble* Fumble* 11 - 20 10 -45 65 Fail 21 - 30 20 -40 70 Fail 31 - 40 30 -35 75 Fail 41 - 50 40 -30 80 Fail 51 - 60 50 -25 85 Fail 61 - 70 60 -20 90 Fail 71 - 80 70 -15 95 Normal 81 - 90 80 -10 100 Normal 91 - 100 90 -5 110 Normal 101 - 110 100 +5 120 Normal 111 -130 110 +10 130 Normal 131 - 150 120 +20 140 Normal 151 - 170 130 +30 160 Double 171 - 200 140 +40 180 Double 201 - 230 150 +50 200 Double x2 231 - 260 160 +60 220 Double x2 261 - 300 170 +70 240 Triple 301+ 180 +80 260 Triple [/code] If you would like a bit where the character gets no bonus or penalty, you can easily adjust the table like so: [code] Maneuver Results Spell Results Total Roll Percentage Bonus RR Utility (-51) Down Fail -50 Fail Fail (-50) - (-31) Fail -45 Fail Fail (-30) - (-10) Fail -40 Fail Fail (-10) - (-01) Fail -35 Fail Fail 0 - 10 Fumble* -30 Fumble* Fumble* 11 - 20 10 -25 65 Fail 21 - 30 20 -20 70 Fail 31 - 40 30 -15 75 Fail 41 - 50 40 -10 80 Fail 51 - 60 50 -5 85 Fail 61 - 70 60 0 90 Fail 71 - 80 70 0 95 Normal 81 - 90 80 0 100 Normal 91 - 100 90 0 110 Normal 101 - 110 100 +5 120 Normal 111 -130 110 +10 130 Normal 131 - 150 120 +20 140 Normal 151 - 170 130 +30 160 Double 171 - 200 140 +40 180 Double 201 - 230 150 +50 200 Double x2 231 - 260 160 +60 220 Double x2 261 - 300 170 +70 240 Triple 301+ 180 +80 260 Triple [/code] HARP is very flexible in this manner. You [b]can[/b] change things to suit your style of play, and your preferences without hassle, and without having to check umpteen different things to see if it affects it as well. [/QUOTE]
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