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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1855379" data-attributes="member: 2855"><p>In designing HARP, one of my overt goals was to create an extremely flexible game. This is not a knock against d20 at all on my part. I mention HARP flexibility because that is one of the best features of HARP, IMO.</p><p></p><p>For example, you want to Rolemaster's magic system, it is a straight swap for HARP's magic system. You could even use the two side-by-side if you want.</p><p></p><p>There is a fellow on the ICE forums who is using HARP in Forgotten Realms. However, he wanted to keep the FR spells, so he did. He created a single skill per type of spell, and then allowed the learning of one spell for each rank (or something like this) and is using the spells straight from FR in his HARP game.</p><p></p><p>He also decided to do an alternate damage system. In this, he uses different size dice for damage (since HARP damage is partially determined by the weapon's size). He has also instituted multiple damage dice depending on how well the attack was. For example, if a small attack uses a d8, then a final result of 83 on the attack roll would result in 4d8 worth of damage. With every ten points of damage also inflicting one round of stun on the foe (who is able to attempt to resist being stunned). He has a few more rules to go along with this as well. But the point is that making changes to HARP is relatively easy.</p><p></p><p>How about level-less? or profession-less? The Guild Companion has two articles this month about just that.</p><p>Level-less (written by me) - <a href="http://www.guildcompanion.com/scrolls/2004/nov/irregularprogression.html" target="_blank">http://www.guildcompanion.com/scrolls/2004/nov/irregularprogression.html</a></p><p></p><p>Profession-less (written by Nick Caldwell, who authored College of Magics, and is currently writing a sci-fi version of HARP) -- <a href="http://www.guildcompanion.com/scrolls/2004/nov/professionlessharp.html" target="_blank">http://www.guildcompanion.com/scrolls/2004/nov/professionlessharp.html</a></p><p></p><p>I am also working on an article for the Guild Companion about using HARP in a completely table-less manner. Using the standard all-or-nothing resolution to allow for the different types of rolls as well. </p><p></p><p>Not really, I just have bit more self control now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1855379, member: 2855"] In designing HARP, one of my overt goals was to create an extremely flexible game. This is not a knock against d20 at all on my part. I mention HARP flexibility because that is one of the best features of HARP, IMO. For example, you want to Rolemaster's magic system, it is a straight swap for HARP's magic system. You could even use the two side-by-side if you want. There is a fellow on the ICE forums who is using HARP in Forgotten Realms. However, he wanted to keep the FR spells, so he did. He created a single skill per type of spell, and then allowed the learning of one spell for each rank (or something like this) and is using the spells straight from FR in his HARP game. He also decided to do an alternate damage system. In this, he uses different size dice for damage (since HARP damage is partially determined by the weapon's size). He has also instituted multiple damage dice depending on how well the attack was. For example, if a small attack uses a d8, then a final result of 83 on the attack roll would result in 4d8 worth of damage. With every ten points of damage also inflicting one round of stun on the foe (who is able to attempt to resist being stunned). He has a few more rules to go along with this as well. But the point is that making changes to HARP is relatively easy. How about level-less? or profession-less? The Guild Companion has two articles this month about just that. Level-less (written by me) - [url]http://www.guildcompanion.com/scrolls/2004/nov/irregularprogression.html[/url] Profession-less (written by Nick Caldwell, who authored College of Magics, and is currently writing a sci-fi version of HARP) -- [url]http://www.guildcompanion.com/scrolls/2004/nov/professionlessharp.html[/url] I am also working on an article for the Guild Companion about using HARP in a completely table-less manner. Using the standard all-or-nothing resolution to allow for the different types of rolls as well. Not really, I just have bit more self control now. :D [/QUOTE]
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